Teaching RPGs - part 1 again I'm afraid. Finally answers that age old question of "Does System Matter?" Why do core mechanics and access to the rules matter?
#HomebrewAndHacking #A5e #DnD #TTRPG
http://homebrewandhacking.com/2023/08/11/ease-of-use-teaching-roleplaying-games-part-i/
@Homebrewandhacking The sheet you link is definitely a better organized sheet for a 5e game.
Keeping things simple for games with less dedicated players has led me to the Borg style games which are so rules light they don’t require much learning curve for players. Random character gen and advancement also help.
I can personally appreciate a more crunchy system, but it isn’t as much fun to GM those games unless the players are also invested!
I think a world where 5e is the most crunchy game available is not one I'm that interested in.
But then I also make my own cider, so perhaps I just appreciate obsolete ways of doing things?
@Homebrewandhacking I agree re: crunch! Between cyberpunk2020, Vampire games, Runequest, and Shadowrun I’ve enjoyed games that are more crunchy than 5e and also hope there continues to be space for that. I wonder if the next edition of Starfinder will keep that vibe, Pathfinder is a pretty great ecosystem for some crunch that seems vibrant.
NGL, I'm actually really excited about SF2e. The PF2e ruleset is too complex for me to homebrew a non-Golarion setting, but with Scifi I enjoy playing the setting.
"A little consistency is the hobgoblin of little minds." (Apparently Wilde anticipated arguments about Canon.)