Ric<p>I've just finished watching the <a href="https://fosstodon.org/tags/Psychodyssey" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Psychodyssey</span></a> documentary by <a href="https://fosstodon.org/tags/Doublefine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Doublefine</span></a> & <a href="https://fosstodon.org/tags/2PlayerProductions" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2PlayerProductions</span></a> . Would recommend for anybody interested in how game studios actually run, and anybody who's a Doublefine / Lucas / Tim Schafer etc fan.</p><p>Growing up, I expected to become a game programmer at some big studio but fell down other rabbit holes and never got there. Seeing how much stress and pressure piles on to everybody involved, how creative projects become "products" with deadlines, I might be glad! 😐</p>