@patrickcmiller Well, sure. The popularity of Attack Surface Management ( #ASM) tools by itself would probably cause this increase.
Any 6502 wonks among my followers?
I've got an intriguing one disassemblng this ROM and wonder if it was common on embedded stuff. This pattern appears quite a lot in disassembled code:
LDA $AAAA
LDA #$FF
I'm quite sure the second op overwrites whatever happened in the first op (which makes LDA $AAAA superfluous). Or is it some magic foo on the 6502 to (eg.) force a reset?
(CS lines has this reading from the EPROM in this case, and A12..A15 aren't connected either so it masks...)
#asm #6502
- Updated logo (to work with the 1px font gap) and icons
- did some golf coding and reduced the size of kernel to 928 bytes
Many, may hours later after successfuly hunted the bug I got some basics!!
Now time to play with custom glyph characters :>
I'm start thinking about writing my own (floppy) OS. Something more sophisticated that "run first block of code and die" that I have now for my boot-games. I did some investigation and turns out using Real mode it will be super easy and fun.
First the hardest part: the name :)
p.s. Perplexity is super good with explaining everything in my level of senior knowledge (describe it in your profile!)
Part 3 of my Assembly fun (with guest appearance of emacs' hex mode):
Is #RISCV any fun to write assembly language in? #asm #assemblylanguage #programming
Besides the 6502, what other processor is genuinely fun to hand write assembly on? #asm #assemblylanguage #programming
Ik zag een bedrag is Australische dollar, $A500, maar mijn brein las een hexadecimaal getal. #asm
Ah, this is fucking good....checkout, fellas ...if and only if, you are NOT distracted by shallowed popular stuff...
I found a very nice use-case for Copilot agent: make a map of code for high level view of the engine.
Now I can look at this and think about any optimizations or refactors. Remember, this is a pure assembly code base!
Full map => https://github.com/w84death/x86-assembly/blob/main/bios/game12/MAP.md
How two modes works. Exploring map vs building tracks.
Binary is 5162 bytes.