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#AudioProcessing

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Tindie Maker Marketplace<p>Teensy 4.1-based Programmable Guitar Pedal <a href="https://hackaday.social/tags/TindieBlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TindieBlog</span></a> <a href="https://hackaday.social/tags/EffectsPedal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EffectsPedal</span></a> <a href="https://hackaday.social/tags/Guitar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Guitar</span></a> <a href="https://hackaday.social/tags/Teensy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Teensy</span></a> <a href="https://hackaday.social/tags/AudioProcessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AudioProcessing</span></a> <br><a href="https://blog.tindie.com/2025/05/teensy-4-1-based-programmable-guitar-pedal/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.tindie.com/2025/05/teensy</span><span class="invisible">-4-1-based-programmable-guitar-pedal/</span></a></p>
Richard Emling (DO9RE)<p>I'm exploring ways to improve audio preprocessing for speech recognition for my [midi2hamlib](<a href="https://github.com/DO9RE/midi2hamlib" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/DO9RE/midi2hamlib</span><span class="invisible"></span></a>) project. Do any of my followers have expertise with **SoX** or **speech recognition**? Specifically, I’m seeking advice on: 1️⃣ Best practices for audio preparation for speech recognition. 2️⃣ SoX command-line parameters that can optimize audio during recording or playback. <br> <a href="https://github.com/DO9RE/midi2hamlib/blob/main/tests/speech_menu.sh" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/DO9RE/midi2hamlib/b</span><span class="invisible">lob/main/tests/speech_menu.sh</span></a> <a href="https://metalhead.club/tags/SoX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoX</span></a> <a href="https://metalhead.club/tags/SpeechRecognition" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SpeechRecognition</span></a> <a href="https://metalhead.club/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://metalhead.club/tags/AudioProcessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AudioProcessing</span></a> <a href="https://metalhead.club/tags/ShellScripting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ShellScripting</span></a> <a href="https://metalhead.club/tags/Sphinx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sphinx</span></a> <a href="https://metalhead.club/tags/PocketSphinx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PocketSphinx</span></a> <a href="https://metalhead.club/tags/Audio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Audio</span></a> Retoot appreciated.</p>
LVX<p>Audiotame: denoise and normalize audio via command line or Gradio Web UI. Demo available on Hugging Face</p><p>Repo: <a href="https://github.com/lvxvvv/audiotame" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/lvxvvv/audiotame</span><span class="invisible"></span></a></p><p>Demo: <a href="https://huggingface.co/spaces/lvxvvv/audiotame" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">huggingface.co/spaces/lvxvvv/a</span><span class="invisible">udiotame</span></a></p><p><a href="https://mastodon.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.social/tags/AudioProcessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AudioProcessing</span></a> <a href="https://mastodon.social/tags/Denoising" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Denoising</span></a> <a href="https://mastodon.social/tags/Normalization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Normalization</span></a> <a href="https://mastodon.social/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a> <a href="https://mastodon.social/tags/ffmpeg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ffmpeg</span></a> <a href="https://mastodon.social/tags/gradio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gradio</span></a> <a href="https://mastodon.social/tags/huggingface" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>huggingface</span></a></p>
Pyrzout :vm:<p>Flute Now Included on List of Human Interface Devices <a href="https://hackaday.com/2024/04/24/flute-now-included-on-list-of-human-interface-devices/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2024/04/24/flute-</span><span class="invisible">now-included-on-list-of-human-interface-devices/</span></a> <a href="https://social.skynetcloud.site/tags/humaninterfacedevice" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>humaninterfacedevice</span></a> <a href="https://social.skynetcloud.site/tags/PeripheralsHacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PeripheralsHacks</span></a> <a href="https://social.skynetcloud.site/tags/audioprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audioprocessing</span></a> <a href="https://social.skynetcloud.site/tags/microcontroller" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>microcontroller</span></a> <a href="https://social.skynetcloud.site/tags/MusicalHacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MusicalHacks</span></a> <a href="https://social.skynetcloud.site/tags/mousepointer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mousepointer</span></a> <a href="https://social.skynetcloud.site/tags/rp2040" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rp2040</span></a> <a href="https://social.skynetcloud.site/tags/mouse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mouse</span></a> <a href="https://social.skynetcloud.site/tags/music" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>music</span></a></p>
IT News<p>Flute Now Included on List of Human Interface Devices - For decades now, we’ve been able to quickly and reliably interface musical instrum... - <a href="https://hackaday.com/2024/04/24/flute-now-included-on-list-of-human-interface-devices/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2024/04/24/flute-</span><span class="invisible">now-included-on-list-of-human-interface-devices/</span></a> <a href="https://schleuss.online/tags/humaninterfacedevice" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>humaninterfacedevice</span></a> <a href="https://schleuss.online/tags/peripheralshacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>peripheralshacks</span></a> <a href="https://schleuss.online/tags/audioprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audioprocessing</span></a> <a href="https://schleuss.online/tags/microcontroller" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>microcontroller</span></a> <a href="https://schleuss.online/tags/musicalhacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>musicalhacks</span></a> <a href="https://schleuss.online/tags/mousepointer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mousepointer</span></a> <a href="https://schleuss.online/tags/rp2040" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rp2040</span></a> <a href="https://schleuss.online/tags/mouse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mouse</span></a> <a href="https://schleuss.online/tags/music" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>music</span></a></p>
IT News<p>Steamboat Willie Never Sounded Better - Mickey Mouse’s introduction to the world was the 1928 cartoon, Steamboat Willie. N... - <a href="https://hackaday.com/2024/01/24/steamboat-willie-never-sounded-better/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2024/01/24/steamb</span><span class="invisible">oat-willie-never-sounded-better/</span></a> <a href="https://schleuss.online/tags/audioprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audioprocessing</span></a> <a href="https://schleuss.online/tags/steamboatwillie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>steamboatwillie</span></a> <a href="https://schleuss.online/tags/mickeymouse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mickeymouse</span></a> <a href="https://schleuss.online/tags/mischacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mischacks</span></a> <a href="https://schleuss.online/tags/flutter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>flutter</span></a> <a href="https://schleuss.online/tags/disney" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>disney</span></a></p>
Carlo Zottmann<p>And the answer is: <a href="https://norden.social/tags/REAPER" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>REAPER</span></a>, that absolute solid piece of kit!</p><p>It's fairly simple, I wrote a short blog post about it:</p><p><a href="https://zottmann.org/2023/03/22/til-how-to.html" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">zottmann.org/2023/03/22/til-ho</span><span class="invisible">w-to.html</span></a></p><p><a href="https://norden.social/tags/AudioProcessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AudioProcessing</span></a> <a href="https://norden.social/tags/CLI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CLI</span></a></p>
d3rfr4nk<p><span class="h-card"><a href="https://mstdn.io/@fitheach" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>fitheach</span></a></span> Thank you for sharing, did not even know that such exists - splitting an audio source file based on various markers (e.g. silence) is great automation! Plus mp3splt-gtk as UI <a href="https://mastodon.social/tags/mp3splt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mp3splt</span></a> <a href="https://mastodon.social/tags/AudioProcessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AudioProcessing</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a></p>
Jonkhead Jones<p>I don't generally like most de-essers. I don't find they're terribly effective and/or I don't understand how to make them effective. </p><p>Stumbled upon debess via Unfa. I absolutely love it. Instead of band/highpass filters or compression it analyzes the wave for indications of sibilance and removes it. Very effective, clean, and flexible. </p><p><a href="https://www.airwindows.com/debess/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="">airwindows.com/debess/</span><span class="invisible"></span></a></p><p><a href="https://screenwriting.space/tags/AudioProcessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AudioProcessing</span></a> <a href="https://screenwriting.space/tags/VST" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VST</span></a></p>
R. L. Dane :debian: :openbsd:<p>Are there any tools to do commandline audio processing like ImageMagick does photo processing.</p><p>I literally only want something that reads a file (preferably m4a or opus), applies a pretty strong [dynamic range] compressor filter, then saves it as an opus file with the same metadata.</p><p>I am having to do that in <a href="https://fosstodon.org/tags/Audacity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Audacity</span></a> a lot, because I like listening to certain types of spoken audio that has way too much dynamic range/is just too quiet for comfortable use in the car.</p><p><a href="https://fosstodon.org/tags/audio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audio</span></a> <a href="https://fosstodon.org/tags/audioprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audioprocessing</span></a></p>