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Assn for Computing Machinery<p>✨ <a href="https://mastodon.acm.org/tags/ACMSIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ACMSIGGRAPH2025</span></a> Conference Highlights ✨</p><p>From groundbreaking research and jaw-dropping demos to inspiring keynotes and cutting-edge tech in computer graphics and interactive techniques—this year’s SIGGRAPH showcased the future of visual innovation.</p><p>Catch the highlights, replays, and top moments here 👉 <a href="https://www.youtube.com/watch?v=bvFXw-hrmy4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=bvFXw-hrmy4</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.acm.org/tags/Innovation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Innovation</span></a></p>
Amin Girasol<p>Oh yum. The Fedora Hat from FastBASIC's demo programs.</p><p>Interestingly, some casual quacking failed to find any information about the origin of the Fedora Hat 3D plot; what field of science it emerged from, what it originally represented, when it was first rendered, on what hardware. If anyone knows, please share.<br> <br><a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/fastbasic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fastbasic</span></a> <a href="https://oldbytes.space/tags/fedorahat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fedorahat</span></a> <a href="https://oldbytes.space/tags/fedoraplot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fedoraplot</span></a> <a href="https://oldbytes.space/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://oldbytes.space/tags/computerhistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computerhistory</span></a> <a href="https://oldbytes.space/tags/vintagecomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vintagecomputing</span></a> <a href="https://oldbytes.space/tags/atati8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atati8bit</span></a></p>
~/phranck :antifa:<p>Does anyone still remember Kai Krause and his Power Tools? Whenever his name appeared somewhere in computer magazines or articles on the internet, there was always this sentence that I still can't get out of my head: "Actually, that's not possible!" 😃</p><p><a href="https://nerdculture.de/tags/ComputerGraphic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphic</span></a> <a href="https://nerdculture.de/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://nerdculture.de/tags/KaiKrause" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>KaiKrause</span></a></p>
~/phranck :antifa:<p>Very interesting documentary about "The pioneers of computer graphics" in three parts.</p><p><a href="https://nerdculture.de/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p><p><a href="https://www.youtube.com/watch?v=WeJX1DV0hq0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=WeJX1DV0hq0</span><span class="invisible"></span></a></p>
vacuum phosphorescence<p><span>a little vase we printed with filament we made to emulate the look of lambertian shading, where it’s lightness is determined by it’s surface normal and it’s dot product with a light vector<br><br></span><a href="https://not.an.evilcyberhacker.net/tags/3dprintimg" rel="nofollow noopener" target="_blank">#3dprintimg</a> <a href="https://not.an.evilcyberhacker.net/tags/computergraphics" rel="nofollow noopener" target="_blank">#computergraphics</a></p>
Jaycosm🔆<p>I haven't been to SIGGRAPH in-person in quite a while, but this seems like a cool event...</p><p><a href="https://s2025.siggraph.org/siggraph-2025-honors-the-30th-anniversary-of-pixars-toy-story-celebrating-a-legacy-of-innovation-and-storytelling/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">s2025.siggraph.org/siggraph-20</span><span class="invisible">25-honors-the-30th-anniversary-of-pixars-toy-story-celebrating-a-legacy-of-innovation-and-storytelling/</span></a></p><p>I'm unsure if I saw <a href="https://mastodon.gamedev.place/tags/ToyStory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ToyStory</span></a> in its unfinished state at <a href="https://mastodon.gamedev.place/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a>, but I did see <a href="https://mastodon.gamedev.place/tags/Pixar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pixar</span></a>'s <a href="https://mastodon.gamedev.place/tags/TinToy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TinToy</span></a> short film in wireframe before its final release.</p><p><a href="https://mastodon.gamedev.place/tags/ACM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ACM</span></a> <a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.gamedev.place/tags/DCC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DCC</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.gamedev.place/tags/3DAnimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DAnimation</span></a> <a href="https://mastodon.gamedev.place/tags/Film" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Film</span></a> <a href="https://mastodon.gamedev.place/tags/Movies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Movies</span></a> <a href="https://mastodon.gamedev.place/tags/Creative" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Creative</span></a> <a href="https://mastodon.gamedev.place/tags/Artist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Artist</span></a> <a href="https://mastodon.gamedev.place/tags/Art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Art</span></a></p>
Microfractal<p>Simple construction<br><a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mathstodon.xyz/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mathstodon.xyz/tags/Digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Digitalart</span></a> <a href="https://mathstodon.xyz/tags/GLSL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLSL</span></a> <a href="https://mathstodon.xyz/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://mathstodon.xyz/tags/Mathart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mathart</span></a> <a href="https://mathstodon.xyz/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://mathstodon.xyz/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mathstodon.xyz/tags/Shadertoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shadertoy</span></a> <a href="https://mathstodon.xyz/tags/Spheres" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spheres</span></a></p>
Martin Skrodzki<p>Next, Dana Kolárová takes the art historical object of a perspective box, created by several artists and explains how <a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> helps understanding how these boxes have been created. <br>📜 <a href="https://archive.bridgesmathart.org/2025/bridges2025-427.html#gsc.tab=0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.bridgesmathart.org/202</span><span class="invisible">5/bridges2025-427.html#gsc.tab=0</span></a></p>
Badzooki<p>I am <a href="https://en.wikipedia.org/wiki/Frenet%E2%80%93Serret_formulas" rel="nofollow noopener" target="_blank">binormal</a>.</p><br> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/differntial%20geometry" rel="nofollow noopener" target="_blank">#differntial-geometry</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/computer%20graphics" rel="nofollow noopener" target="_blank">#computer-graphics</a>
Eddy Jansson<p>"Pushing 60hz. Shipping Indiana Jones and The Great Circle." -- <a href="https://www.youtube.com/watch?v=0QYETn_qMLk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0QYETn_qML</span><span class="invisible">k</span></a></p><p>"Evolving Global Illumination in Overwatch 2." -- <a href="https://www.youtube.com/watch?v=0PlxPCq-DbQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0PlxPCq-Db</span><span class="invisible">Q</span></a></p><p>"RE ENGINE Meshlet Rendering Pipeline." -- <a href="https://www.youtube.com/watch?v=nWgPtCDXlPc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=nWgPtCDXlP</span><span class="invisible">c</span></a></p><p><a href="https://mastodon.gamedev.place/tags/REAC2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>REAC2025</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
LFA<p>Doing this was cool in the 80s and nowadays it continues to be cool. Mesh in BASIC. 🤓 </p><p><a href="https://hostux.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://hostux.social/tags/MSX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSX</span></a> <a href="https://hostux.social/tags/BASIC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BASIC</span></a> <a href="https://hostux.social/tags/8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bit</span></a> <a href="https://hostux.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Assn for Computing Machinery<p>As 3D generative AI matures, it’s reshaping creativity across multiple disciplines.</p><p>This year, ever-expanding work in the 3D generative AI space will be explored as part of the SIGGRAPH Technical Papers program, including these three novel methods — each offering a unique take on how 3D generative AI is being applied.</p><p>Check out the award-winning research here: <a href="https://blog.siggraph.org/2025/06/siggraph-2025-technical-papers-awards-best-papers-honorable-mentions-and-test-of-time.html/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.siggraph.org/2025/06/sigg</span><span class="invisible">raph-2025-technical-papers-awards-best-papers-honorable-mentions-and-test-of-time.html/</span></a></p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/TechnicalPapers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechnicalPapers</span></a> <a href="https://mastodon.acm.org/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Assn for Computing Machinery<p>Breakthrough ideas start here.</p><p>The SIGGRAPH 2025 Technical Papers program showcases the latest innovations in computer graphics and interactive techniques. </p><p>Check it out: <a href="https://www.youtube.com/watch?v=HfHC0wNYry8&amp;t=8s" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=HfHC0wNYry</span><span class="invisible">8&amp;t=8s</span></a></p><p>When: August 10–14, 2025<br>Where: Vancouver, Canada</p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/TechnicalPapers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechnicalPapers</span></a> <a href="https://mastodon.acm.org/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
wrosecrans<p>It's crazy how advanced the graphics software on Symbolics LISP machines were in the 1980's before SGI kind of took over that space.</p><p><a href="https://mstdn.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://mstdn.social/tags/LispMachine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LispMachine</span></a> <a href="https://mstdn.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Thomas Dreher<p>History of Computer Art, HTML versions in English and German with embedded videos: I updated the embed codes (YouTube, Vimeo and dailymotion changed them). Now you can see the videos within the text and go to the videos on the platforms - as it was before.<br>All versions of the "History of Computer Art": URL: <a href="https://iasl.uni-muenchen.de/links/GCA_Indexe.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">iasl.uni-muenchen.de/links/GCA</span><span class="invisible">_Indexe.html</span></a> <a href="https://mstdn.social/tags/ComputerArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerArt</span></a> <a href="https://mstdn.social/tags/ComputerGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGames</span></a> <a href="https://mstdn.social/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> <a href="https://mstdn.social/tags/ComputerAnimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerAnimation</span></a> <a href="https://mstdn.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mstdn.social/tags/reactiveInstallations" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>reactiveInstallations</span></a> <a href="https://mstdn.social/tags/Cybernetics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cybernetics</span></a> <a href="https://mstdn.social/tags/CyberneticSculptures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CyberneticSculptures</span></a></p>
Microfractal<p>Raymarching in one Tuesday</p><p><a href="https://mathstodon.xyz/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mathstodon.xyz/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mathstodon.xyz/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a></p>
Jens Kutílek<p>Is there a standard algorithm to create a halftone screen from a greyscale image? How was this even done before computers?<br>I mean like in this image. At 50%, the raster is like a checker board, and at darker tones, it's like white circles on black.<br>So just drawing black circles won't get you there.<br><a href="https://typo.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://typo.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://typo.social/tags/imageprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>imageprocessing</span></a></p>
claude<p>Doing some experiments with <a href="https://post.lurk.org/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://post.lurk.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> using <a href="https://post.lurk.org/tags/Bonzomatic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bonzomatic</span></a> <a href="https://post.lurk.org/tags/GLSL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLSL</span></a> <a href="https://post.lurk.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> editor.</p><p>I define a 24-cell as the intersection of 24 half-spaces in 4D (with normals all permutations of (±1,±1,0,0)), then slice through constant 4th coordinate to get a 3D object, and simulate it as a glass-like material with reflection and refraction.</p><p>Future enhancement ideas:</p><p>- handle polarised light properly (currently I ignore polarisation, simply averaging the Fresnel reflection coefficients)</p><p>- wavelength-dependent index of refraction and absorption</p><p>- anti-aliasing (currently the edges are steppy as there is only 1 sample per pixel in a regular grid)</p><p>- improve efficiency (internal ray bounce is O(N^2) where N is the number of surfaces, could probably be O(N) with some extra maths insights)</p><p>- do 4D-&gt;3D slicing on CPU instead of every ray bounce</p><p>- add other 4D shapes</p><p><a href="https://post.lurk.org/tags/Polarisation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Polarisation</span></a> is something I haven't done before, so I'm curious to see how to implement it and how it changes appearance.</p>
grz0zrg<p>Wrote some more about extending the "HAKMEM 149 line algorithm" to a quad rasterizer to be able to draw billboards (sprites) up to 3D sprites, the HAKMEM approach (and forward mapping) lose a bit of interest when degrees of freedom (and projection) are added up though but it was fun to retrace the sprites history a bit. :blobcatcomfysmirk:</p><p><a href="https://www.onirom.fr/wiki/codegolf/main/#HAKMEM_149_quad_rasterizer_/_sprite_scaler_+_rotation" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">onirom.fr/wiki/codegolf/main/#</span><span class="invisible">HAKMEM_149_quad_rasterizer_/_sprite_scaler_+_rotation</span></a></p><p><a href="https://fosstodon.org/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://fosstodon.org/tags/softwarerendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>softwarerendering</span></a> <a href="https://fosstodon.org/tags/algorithm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>algorithm</span></a></p>
Yaroslav Khnygin<p>A great new article by Jeffrey Starr, Investigating MacPaint&#39;s Source Code: <a href="https://ztoz.blog/posts/macpaint-source-code/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">ztoz.blog/posts/macpaint-sourc</span><span class="invisible">e-code/</span></a></p><p><a href="https://mastodon.ie/tags/MacPaint" class="mention hashtag" rel="tag">#<span>MacPaint</span></a> <a href="https://mastodon.ie/tags/Macintosh" class="mention hashtag" rel="tag">#<span>Macintosh</span></a> <a href="https://mastodon.ie/tags/Mac" class="mention hashtag" rel="tag">#<span>Mac</span></a> <a href="https://mastodon.ie/tags/MacOS" class="mention hashtag" rel="tag">#<span>MacOS</span></a> <a href="https://mastodon.ie/tags/Apple" class="mention hashtag" rel="tag">#<span>Apple</span></a> <a href="https://mastodon.ie/tags/ComputerGraphics" class="mention hashtag" rel="tag">#<span>ComputerGraphics</span></a> <a href="https://mastodon.ie/tags/Graphics" class="mention hashtag" rel="tag">#<span>Graphics</span></a> <a href="https://mastodon.ie/tags/Retrocomputing" class="mention hashtag" rel="tag">#<span>Retrocomputing</span></a> <a href="https://mastodon.ie/tags/ComputerHistory" class="mention hashtag" rel="tag">#<span>ComputerHistory</span></a> <a href="https://mastodon.ie/tags/ComputingHistory" class="mention hashtag" rel="tag">#<span>ComputingHistory</span></a> <a href="https://mastodon.ie/tags/History" class="mention hashtag" rel="tag">#<span>History</span></a> <a href="https://mastodon.ie/tags/SourceCode" class="mention hashtag" rel="tag">#<span>SourceCode</span></a></p>