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#fujinet

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Thomas Cherryhomes<p><a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://oldbytes.space/tags/HighScoreEnabled" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighScoreEnabled</span></a> Pengo on <a href="https://oldbytes.space/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a>. 173,600. Round 24.</p><p>TNFS: apps.irata.online/Atari_8-bit/High Score Enabled/Pengo.atr<br>Scoreboard: <a href="https://scores.irata.online/pengo.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">scores.irata.online/pengo.html</span><span class="invisible"></span></a></p><p>game on! <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Thomas Cherryhomes<p>A big thank you to those who donate hardware to <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> (An Internet adapter) for new computer and gaming console bring-ups. You are a huge help.</p><p>(p.s. if FujiNet doesn't exist for your favorite system yet, hardware donation is one way you can help.)</p><p><a href="https://fujinet.online/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">fujinet.online/</span><span class="invisible"></span></a></p>
Thomas Cherryhomes<p><a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://oldbytes.space/tags/HighScoreEnabled" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighScoreEnabled</span></a>: <a href="https://oldbytes.space/tags/Atari8Bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8Bit</span></a> games now clear their leader boards, once a month.</p><p>Current Scores: <a href="https://scores.irata.online/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">scores.irata.online/</span><span class="invisible"></span></a><br>Saved Scores: <a href="https://scores.irata.online/saved/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">scores.irata.online/saved/</span><span class="invisible"></span></a> (sorted by year-month)<br>Script and cron: <a href="https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-scripts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-high-scores/tree/main/atari-scripts</span></a></p><p>Game on!</p><p><a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Thomas Cherryhomes<p>is anyone representing <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> at VCF West?</p>
Thomas Cherryhomes<p>On systems w existing super-peripherals, <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> becomes a reference design to add useful networking features. We want projects like BlueSCSI and BackBit, etc. to add FujiNet features. We do not ask for any licensing; we want to foster a useful and ubiquitous way to network <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> and <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> systems.</p>
Thomas Cherryhomes<p>My desktop at the moment, as I try to capture the first stable bus cycle of the <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> for <a href="https://oldbytes.space/tags/Intellivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Intellivision</span></a> (Internet Adapter) bring-up. I need to see an IAB (and potentially a BAR) bus state. <br>VS.Code window, build/monitor window, an episode of Doctor Who, and the CP-1600 databook.</p><p><a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Thomas Cherryhomes<p>What the first bring-up looks like for <a href="https://oldbytes.space/tags/Intellivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Intellivision</span></a> <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a>. <br>We are seeing bus states after power-on! <br>One PIO program to sample bus, and switch() to act on changes to that bus signal. <br>Viewed in Minicom. <br>In addition the address bits are shown. <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a>.</p>
Slaíne<p><span class="h-card" translate="no"><a href="https://friendica.myportal.social/profile/hankg" class="u-url mention">@<span>hankg</span></a></span> just got this exact setup as salvage from a friend moving house who had it stored in his attic. Once it get it all up and running I should look at a <a href="https://mastodon.ie/tags/fujinet" class="mention hashtag" rel="tag">#<span>fujinet</span></a></p>
Hank G ☑️TFW it’s 2025 and you are reading your own present day blog on your very first computer (an Apple //c from the mid-1980s) thanks to FujiNet and a port of the Contiki web browser to the 8-bit Apple computers! <a href="https://friendica.myportal.social/search?tag=RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://friendica.myportal.social/search?tag=apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apple</span></a> <a href="https://friendica.myportal.social/search?tag=Apple2Forever" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Apple2Forever</span></a> <a href="https://friendica.myportal.social/search?tag=FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a>
Atari BBS<p>FujiNet in action on a Mac using Atari800MacX – native Atari emulation, no wrappers, no workarounds! </p><p>Smooth, clean, and 100% Mac-ready. Whether you’re dialing into Southern AMIS or any ATASCII BBS, this is the easiest way to go full retro without leaving your modern setup.</p><p>southernamis.ddns.net (port 23)<br>amis86.ddns.net (port 9000)<br>Nitelite.ddns.net (port 9000)<br>Fully Atari 130XE + ATASCII optimized!</p><p><a href="https://mastodon.social/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://mastodon.social/tags/Atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari</span></a> <a href="https://mastodon.social/tags/SouthernAMIS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SouthernAMIS</span></a> <a href="https://mastodon.social/tags/BBSing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BBSing</span></a> <a href="https://mastodon.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.social/tags/Atari130XE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari130XE</span></a> <a href="https://mastodon.social/tags/Atascii" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atascii</span></a></p>
Thomas Cherryhomes<p>If <a href="https://oldbytes.space/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> people can help get clean disassemblies that can produce good binaries for games to be <a href="https://oldbytes.space/tags/HighScoreEnabled" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighScoreEnabled</span></a> for <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a>, that would be great.</p><p>Here's a list of games that we can pull from e.g. HomeSoft and other places to get clean disassemblies:</p><p>* Atlantis<br>* Buck Rogers<br>* Crystal Castles<br>* Deluxe Invaders (Roklan)<br>* Donkey Kong Jr.<br>* Embargo<br>* Food Fight<br>* Galaxian<br>* Joust<br>* Jungle Hunt<br>* Mario Bros.<br>* Millipede<br>* Montezuma's Revenge<br>* Moon Patrol<br>* Mr. Do!<br>* Popeye<br>* Q*Bert<br>* Robotron: 2084<br>* Sinistar<br>* Spy Hunter<br>* Star Wars: Death Star Battle<br>* Star Wars: The Arcade Game<br>* Super Cobra<br>* Super PAC-MAN<br>* Tapper<br>* Tutankham<br>* Up'n Down<br>* Vanguard<br>* Wizard of Wor</p>
FozzTexx<p>Got <a href="https://mastodon.fozztexx.com/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> talking to a <a href="https://mastodon.fozztexx.com/tags/RasberryPi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RasberryPi</span></a> <a href="https://mastodon.fozztexx.com/tags/Pico" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico</span></a> via USB! The Pico is acting as a simple RS232 adapter (board borrowed from my Smith-Corona typewriter teletype project). The FujiNet uses the Pico for serial communications instead of GPIO. Why? Because this lays the groundwork for interfacing to other systems, such as Atari 2600, MSX, <a href="https://mastodon.fozztexx.com/tags/A2Pico" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>A2Pico</span></a>, or direct bus access plus ROM emulation via <a href="https://mastodon.fozztexx.com/tags/RaspberryPiPico" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RaspberryPiPico</span></a>.</p><p><a href="https://mastodon.fozztexx.com/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.fozztexx.com/tags/VintageComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VintageComputing</span></a></p>
Thomas Cherryhomes<p>I was interviewed by Casey Nydahl of the Intellivision Show, regarding the in-development <a href="https://oldbytes.space/tags/Intellivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Intellivision</span></a> <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a>, which would give the Intellivision Internet capabilities. <a href="https://www.youtube.com/watch?v=7gqTXU9D854" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=7gqTXU9D85</span><span class="invisible">4</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Thomas Cherryhomes<p>Let's get some more <a href="https://oldbytes.space/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> games <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://oldbytes.space/tags/HighScoreEnabled" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighScoreEnabled</span></a>. (thread)</p><p>There are more than 4 dozen High Score enabled games, can some of you help to port some more?</p><p>There is a repo for these games:<br><a href="https://github.com/FujiNetWIFI/fujinet-high-scores" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-high-scores</span></a></p><p>One of the games that has been fully disassembled, and builds a working executable, and is ready to have a high score table transplanted into it, is Berzerk.</p><p><a href="https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-game-ports/berzerk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-high-scores/tree/main/atari-game-ports/berzerk</span></a></p><p>It needs a high score table patched in after game over.</p><p>---</p><p>One can be grabbed from any of the other games in atari-game-ports, such as Donkey Kong:</p><p><a href="https://github.com/FujiNetWIFI/fujinet-high-scores/blob/main/atari-game-ports/dkong/hiscore.asm" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-high-scores/blob/main/atari-game-ports/dkong/hiscore.asm</span></a></p><p>It implements a high score routine that saves to sectors 719 and 720 on the disk, so it can be used and tested locally.</p><p>It uses the display list to cut a hole in the screen, for the mode 6 display of the scores. It then loads the scores in from disk. Checks them looking for an eligible slot, and if one is found, grabs the user input and writes to disk. If one isn't found, it simply jumps right to a pause, before tidying up and exiting.</p><p>The Makefiles in both dkong and berzerk assemble the code, build the bootable ATR disk, build write-high-score and high-score-enable, and use those two tools to both insert the high score sectors, and to alter the first 16 bytes of the ATR file to indicate that it is high score enabled.</p><p>---</p><p>Let's start getting more of these games patched and ported, and we'll host them for High Score Enabled sharing of scores!</p><p>-Thom</p>
Thomas Cherryhomes<p>Just placed 2nd on the <a href="https://oldbytes.space/tags/Atari8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari8bit</span></a> <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://oldbytes.space/tags/HighScoreEnabled" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighScoreEnabled</span></a> leader board for Pengo. 160,010.</p><p>Game: apps.irata.online/Atari_8-bit/Games/High Score Enabled/Pengo.atr<br>Leaderboard: <a href="https://scores.irata.online/pengo.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">scores.irata.online/pengo.html</span><span class="invisible"></span></a></p><p><a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
FozzTexx<p>The detachable keyboard on the XEGS let me put another keyboard on the stack! I was afraid I was going to have to go build some custom shelving. <a href="https://mastodon.fozztexx.com/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://mastodon.fozztexx.com/tags/Atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari</span></a> <a href="https://mastodon.fozztexx.com/tags/A8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>A8</span></a> <a href="https://mastodon.fozztexx.com/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.fozztexx.com/tags/VintageComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VintageComputing</span></a> <a href="https://mastodon.fozztexx.com/tags/AppleII" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleII</span></a> <a href="https://mastodon.fozztexx.com/tags/TRS80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TRS80</span></a> <a href="https://mastodon.fozztexx.com/tags/Commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore</span></a> <a href="https://mastodon.fozztexx.com/tags/C128" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C128</span></a> <a href="https://mastodon.fozztexx.com/tags/C64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64</span></a></p>
Thomas Cherryhomes<p>The only reason I am even here, on any of these networks, is to promote the <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> Internet Peripheral for <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> and <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> systems (<a href="https://fujinet.online" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">fujinet.online</span><span class="invisible"></span></a>).</p>
Thomas Cherryhomes<p><a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> <a href="https://oldbytes.space/tags/Intellivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Intellivision</span></a> bring-up. Studying the PiRTOII <a href="https://oldbytes.space/tags/rp2040" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rp2040</span></a> C code, alongside the GI CP-1600 databook, to understand things enough to extend it to add a communication method to the <a href="https://oldbytes.space/tags/ESP32S3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ESP32S3</span></a>. <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
FozzTexx<p>Testing so many different <a href="https://mastodon.fozztexx.com/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> versions it’s starting to look like a music studio or crazy electric music organ with keyboards stacked on keyboards. Not enough room for the <a href="https://mastodon.fozztexx.com/tags/Atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Atari</span></a> <a href="https://mastodon.fozztexx.com/tags/A8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>A8</span></a>! Yet! <a href="https://mastodon.fozztexx.com/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.fozztexx.com/tags/VintageComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VintageComputing</span></a> <a href="https://mastodon.fozztexx.com/tags/AppleII" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleII</span></a> <a href="https://mastodon.fozztexx.com/tags/TRS80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TRS80</span></a> <a href="https://mastodon.fozztexx.com/tags/Commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore</span></a> <a href="https://mastodon.fozztexx.com/tags/C128" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C128</span></a> <a href="https://mastodon.fozztexx.com/tags/C64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64</span></a></p>
Thomas Cherryhomes<p><a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FujiNet</span></a> WiFi Internet Peripheral for <a href="https://oldbytes.space/tags/Intellivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Intellivision</span></a> bring-up begins. A PiRTO II cartridge is used for prototyping, attaching the <a href="https://oldbytes.space/tags/ESP32S3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ESP32S3</span></a> via USB. Once working, the two microcontrollers will be placed onto the same PCB. <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>