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#gamedev

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lashman<p>Another <a href="https://mastodon.social/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> daily done! :) Cloudbound kin.</p><p>You can grab the full-quality versions (for free) here: <a href="https://ko-fi.com/i/IH2H81HVCS9" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ko-fi.com/i/IH2H81HVCS9</span><span class="invisible"></span></a></p><p>ENJOY!</p><p><a href="https://mastodon.social/tags/mastoArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoArt</span></a> <a href="https://mastodon.social/tags/digitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.social/tags/fediArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fediArt</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/landscape" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>landscape</span></a> <a href="https://mastodon.social/tags/wallpaper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wallpaper</span></a> <a href="https://mastodon.social/tags/creativeToots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativeToots</span></a> <a href="https://mastodon.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a></p>
Jean-Baptiste "JBQ" Quéru<p>Mental block: overcome.</p><p>I had been stuck on my coding project, for not having enough clarity about how to manage timings and latency in a game.</p><p>I had asked for and received some precious help, but it took me a while to fully digest it and understand all of its implications.</p><p>Now I feel that I'm ready to make progress again.</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.gamedev.place/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://mastodon.gamedev.place/tags/AtariST" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AtariST</span></a> <a href="https://mastodon.gamedev.place/tags/AmstradCPC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AmstradCPC</span></a> <a href="https://mastodon.gamedev.place/tags/ZXSpectrum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ZXSpectrum</span></a></p>
Chris Ammerman<p>My <a href="https://mstdn.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mstdn.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> project of the past couple days was figuring out how to use an on-disk data file as a resource in the scene designer. I have succeeded in building a resource import plugin that can read heterogeneous data from a CSV with a ResourceType field, into custom resource that is kind of a primitive in-memory resource database.</p><p>So far I'm using this for build-time data such as the list of levels and their links. Plan to also use it for monster stats, item stats, abilities, etc.</p>
Blender Dumbass ( J.Y.Amihud )<p>From: blenderdumbass . org</p><p>When I started with Dani's Race I thought that the extend of my programming will be something like dynamically changing the speed of a car and maybe loading and unloading certain things on the map based on the distance from them. But quickly it became a mind-field of math and other programming cleverness. A...</p><p>Read or listen: <a href="https://blenderdumbass.org/articles/gamedev_make_you_better_at_math" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blenderdumbass.org/articles/ga</span><span class="invisible">medev_make_you_better_at_math</span></a></p><p><a href="https://mastodon.online/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.online/tags/DanisRace" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DanisRace</span></a> <a href="https://mastodon.online/tags/Math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Math</span></a> <a href="https://mastodon.online/tags/Programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Programming</span></a> <a href="https://mastodon.online/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.online/tags/UPBGE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UPBGE</span></a> <a href="https://mastodon.online/tags/Blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3d</span></a> <a href="https://mastodon.online/tags/GNU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GNU</span></a> <a href="https://mastodon.online/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> <a href="https://mastodon.online/tags/GamingOnLinux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingOnLinux</span></a> <a href="https://mastodon.online/tags/FreeSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeSoftware</span></a> <a href="https://mastodon.online/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a></p>
Wuzzy<p>I just finalized the medium levels in <a href="https://cyberplace.social/tags/Lazarr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lazarr</span></a>! </p><p>✅ Tutorial levels: 16<br>✅ Very easy levels: 20<br>✅ Easy levels: 20<br>✅ Medium levels: 20<br>🚧 Hard levels: 14<br>🚧 Very hard levels: 6<br>📝 TOTAL: 96</p><p><a href="https://cyberplace.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://cyberplace.social/tags/Luanti" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Luanti</span></a></p>
Alrecenk<p>Very torn between adapting my game-design to appeal to more people or making an even more inscrutable game out of spite. <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Adrian Segar<p>There is a gulf between playing games and the gamification of events. Playing games is deeply human. Gamification is a way to make money.</p><p><a href="https://www.conferencesthatwork.com/index.php/event-design/2021/02/games-gamification" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">conferencesthatwork.com/index.</span><span class="invisible">php/event-design/2021/02/games-gamification</span></a></p><p><a href="https://mastodon.social/tags/design" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>design</span></a> <a href="https://mastodon.social/tags/play" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>play</span></a> <a href="https://mastodon.social/tags/gamification" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamification</span></a> <a href="https://mastodon.social/tags/education" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>education</span></a> <a href="https://mastodon.social/tags/learning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>learning</span></a> <a href="https://mastodon.social/tags/improv" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>improv</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Armoured Wizard<p>Can't get Hotel to work.<br>New terrain messes up, can build houses on top of each other.<br>Still no new art/models.</p><p>Too hot to be messing with this.</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Shannon Clark<p>a <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> question related to boardgames and itch.io </p><p>Does anyone know of examples of games currently up on Itch.io (or another platform) that are alternative rules to a popular existing game? (I'm primarily interested in ones that are modifications of a complex game that may still be under copyright vs examples that say use a generic checkers board/chess set or similar game components. </p><p>Looking for examples of how they navigate copyright/trademark rules (ideally one with real play and sales)</p>
Armoured Wizard<p>I'm tinkering now, so I really should move on to the next stage.<br>But what is that stage?<br>I think Terrain. So much will rely on the ground-layer.<br>So, design a Map, and put in some ray-casts on each building to make sure it is built on the flat.<br>So I need to tidy up the Buildings.</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
BigTheDave<p>Yay. Solid treasure chest you can pick up and move about.</p><p>That's totally not going to get exploited is it?</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Silver Spook Games<p>The rich abandon their whippersnappers in mountainous landfills for 'being too noisy' . Fight to foster the lost Oliver Twists with ex-Princess Sybil! (Neofeud 2 work in progress) <a href="https://store.steampowered.com/app/673850/Neofeud/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/673</span><span class="invisible">850/Neofeud/</span></a> <br><a href="https://silverspook.itch.io/neofeud" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">silverspook.itch.io/neofeud</span><span class="invisible"></span></a><br><a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/steamdeck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>steamdeck</span></a> <a href="https://mastodon.social/tags/retrogamer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamer</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Wuzzy<p>Something weird is happening with the water here …</p><p><a href="https://cyberplace.social/tags/Lazarr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lazarr</span></a>! <a href="https://cyberplace.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://cyberplace.social/tags/Luanti" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Luanti</span></a> <a href="https://cyberplace.social/tags/screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshot</span></a></p>
Gabor Heja<p>I struggle too often with finding the correct combination of Layer and Mask in Godot, so I made this quick test/demo to refer to.</p><p>It is not universal, of course, but it might be helpful to others too.</p><p>Check it out on itch.io: <a href="https://gheja.itch.io/godot-collision-demo" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gheja.itch.io/godot-collision-</span><span class="invisible">demo</span></a><br>Check out the source too: <a href="https://github.com/gheja/godot-collision-demo" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/gheja/godot-collisi</span><span class="invisible">on-demo</span></a></p><p><a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.social/tags/physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>physics</span></a></p>
Diz (dizzy) Grace<p>New <a href="https://blahaj.zone/tags/intro" rel="nofollow noopener" target="_blank">#intro</a> because the one I made less than a month ago is already out of date. ​:blobfoxupsidedown:​<span><br><br>Hi, my handle is diz or dizzy and I'm probably the messiest cracked egg you've ever seen. </span>🍳<span><br><br>I'm a 32yo </span><a href="https://blahaj.zone/tags/trans" rel="nofollow noopener" target="_blank">#trans</a> girl-thing diagnosed with <a href="https://blahaj.zone/tags/ADHD" rel="nofollow noopener" target="_blank">#ADHD</a> (and suspected autism), living in the US (unwillingly), and accidentally a <a href="https://blahaj.zone/tags/furry" rel="nofollow noopener" target="_blank">#furry</a><span>? Also a kink-haver, computer-toucher, girl-kisser, poly-curious, videogame-player, pun-enjoyer, music-listener, art-dabbler, and radical leftist of the "I think everyone should be able to live and be happy as their authentic selves and love the folks they want while housed and not have to worry too much" variety. <br><br>I'm here to learn from all of my beautiful new siblings how to be the girl I didn't always accept that I wanted to be. I also want to make and share </span><a href="https://blahaj.zone/tags/lewd" rel="nofollow noopener" target="_blank">#lewd</a> <a href="https://blahaj.zone/tags/art" rel="nofollow noopener" target="_blank">#art</a> (special interest in <a href="https://blahaj.zone/tags/pixelart" rel="nofollow noopener" target="_blank">#pixelart</a>) as I get back into practice, maybe even start a bit of lewd <a href="https://blahaj.zone/tags/gamedev" rel="nofollow noopener" target="_blank">#gamedev</a><span> (do hmu if you do this, I'd love to work with you or just chat about it).<br><br>If you made it this far, consider dropping one of your current favorite songs as a reply, I need to develop my music tastes. </span>​:blobfoxheadphones:​<span> <br><br>Thanks for reading! </span>​:blobfoxheartcute:​<span><br><br></span><a href="https://blahaj.zone/tags/introduction" rel="nofollow noopener" target="_blank">#introduction</a> <a href="https://blahaj.zone/tags/transgender" rel="nofollow noopener" target="_blank">#transgender</a> <a href="https://blahaj.zone/tags/transfem" rel="nofollow noopener" target="_blank">#transfem</a> <a href="https://blahaj.zone/tags/transgirl" rel="nofollow noopener" target="_blank">#transgirl</a></p>
Godot.Berlin :godot:<p>The alternative Godot docs viewer of our member <span class="h-card" translate="no"><a href="https://mastodon.social/@rokojori" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>rokojori</span></a></span> has been updated to 4.4! 🎉 <br><a href="https://rokojori.com/en/labs/godot/docs/4.4/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rokojori.com/en/labs/godot/doc</span><span class="invisible">s/4.4/</span></a></p><p>It also includes nodes of his very promising Rokojori Action Library (<a href="https://rokojori.com/en/labs/rokojori-action-library/overview" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rokojori.com/en/labs/rokojori-</span><span class="invisible">action-library/overview</span></a>), but if you ignore those it is also a very nice alternative docs viewer for vanilla Godot!</p><p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Documentation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Documentation</span></a> <a href="https://mastodon.gamedev.place/tags/Library" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Library</span></a></p>
Eternal Skies TCG<p>Making video games would be so much easier if it weren't for all these dang graphics<br><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
🔭 Teskooano<p>We're definitely entering Kraken territory here when flying at nearly a 1/3rd of the speed of light</p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/solarSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarSystem</span></a> <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a> <a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a></p>
Doodle | 🎨Artist 🖥️Game Dev<p>If you don't count one of the levels I'm probably going to scrap, I've technically almost completed a whole world for Critter Drifters now.</p><p>More or less, at least. Three regular races, one boss race, three more races with an extra challenge, and one more boss race (which is just the same race but a bit harder). Still need to do some of that connective logic but all the content is basically there.</p><p>Gameplay wise, it's probably about 25 minutes or so if you just go from thing to thing, which is a good start (and it's much more if you explore or don't succeed each challenge).</p><p><a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://equestria.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Jeltron<p>I've been secretly working on a new game that just dropped and you can order it today!</p><p>It's a story focused puzzle exploration game that takes place on an interstellar spaceship.</p><p><a href="https://modretro.com/products/first-contact-protocol" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">modretro.com/products/first-co</span><span class="invisible">ntact-protocol</span></a><br> <br><a href="https://pocketpixels.club/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://pocketpixels.club/tags/gameboy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameboy</span></a></p>