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#ps1

7 posts7 participants1 post today

Oh crud, I am totally behind on #VGMWednesday

Well, for those who don't follow my YouTube channels and Let's Plays (I don't blame you if you don't, I probably wouldn't!) I have recently been playing through the game ...Iru! A PS1 Japanese horror game.

Personally, I love the atmosphere of this game, and I think the soundtrack really helps to add to the unease and constant dread you will have.

This track, in particular, is burnt into my psyche, mostly because I heard it constantly whilst stumbling around trying to figure out where to go.

youtu.be/EIMX8kx9XVc?si=WhzHb4

Mileage will vary on this game. Going in blind can be a but frustrating as you try to find where you need to be to progress the story. You may find yourself aimlessly going into rooms hoping to find the next story beat.

Personally, I had a blast with this game and would recommend this for people who like games like the original Clock Tower, which would be the closest parallel I can think of.

Reached the Chrysler Building endgame level in Parasite Eve. Got a feeling I'll be in here for a while... 77 levels and each one is a maze. Also takes about 5-10 minutes per level depending on luck.

Satisfying getting all the power ups though from each storage room per level. Breezing it at the moment but looking forward to a challenge on the later floors.

Super Mario 64 has a lot of nostalgia value for me as I was a kid when it was released and remember well the hype around it.

But playing both games now, I actually prefer the original Spyro the Dragon on PS1. I find the characters more charming, the levels and the platforming more fun, the camera superior, and I prefer its graphics overall. It's one of those games that make me wish I had chosen a PS1 as a kid instead of the N64.

#PS1#PSX#N64

I have whipped up a quick and dirty PlayStation 2 ghosting/motion blur/frame blending effect!

## Creates a PlayStation 2-like frame blending effect.
##
## Add to _process(). The frame blending effect is applied to the area 
## within the boundaries of the texture_rect node.
## It is recommended to only set the alpha to less than 1.
func frame_blend(texture_rect: TextureRect, alpha: float = 0.5, use_frame_post_draw: bool = true, viewport: Viewport = get_viewport()) -> void:
	alpha = clamp(alpha, 0.0, 1.0) # Alpha values are 0 through 1

	var image: Image = Image.new()
	var texture: ImageTexture = ImageTexture.new()

	image = viewport.get_texture().get_data() # FORMAT_RGBAH
	image.flip_y() # Images start out upside-down. This turns it rightside-up.
	if use_frame_post_draw:
		yield(VisualServer, "frame_post_draw") # Changes the vibe.
	texture.create_from_image(image) # Turn Image to ImageTexture
	texture_rect.modulate.a = alpha # Changes the opacity of the frame blending
	texture_rect.texture = texture # Applies the image of the last frame to the texture_rect

I've been very preoccupied lately. I apologize about the lack of game dev updates, but I've got a lot on my plate right now and those important things takes priority.

#gamedev #godot #lambgamedev #playstation2 #playstation1 #ps2 #ps1 #psx #indiedev

alojapan.com/1339305/these-new These New PS1 Toy Capsules Are Worth the Price of a Flight to Tokyo #Japan #news #ps1 #ps2 #retro #Sony #Tokyo #TokyoNews #東京 #東京都 Why book a flight to Tokyo? Sure, the katsu curry is delicious and the historical landmarks are fascinating – but let’s be honest, these new PlayStation gashapons look like the real reason to make the trip. The miniature PS1 and PS2 game cases double as keyrings, and can be opened with a removable disc and

Replied in thread

I bought the RP5 because my Anbernic RG Arc isn't powerful enough for #Dreamcast, #GameCube and #PSP, but I can't really fit all the games I want for those systems on my 512GB sdCard so I bought a 1tb one. That ought to be big enough to fit all the #PS1 and #N64 games too! I might throw my #SegaSaturn games on there too just to be a completionist.

🎮 DuckStation PS1 Emulator Dev May Drop Linux Support After AUR Frustrations

「 Arch users repeatedly ignored official guidelines, preferring instead to use unofficial, often broken packages, and subsequently directing complaints to him rather than the package maintainers 」

linuxiac.com/duckstation-ps1-e

DuckStation PS1 Emulator Dev May Drop Linux Support After AUR Frustrations
Linuxiac · DuckStation PS1 Emulator Dev May Drop Linux Support After AUR FrustrationsAfter repeated complaints from Arch users, the DuckStation PS1 emulator dev removed the PKGBUILD and is considering dropping Linux support altogether.
#aur#ps1#emulation

I don't usually talk about a game until after I have finished playing it, or even more so with games I am recording. Usually I'd wait till all the videos are live before I do that.

But, I want to say, that even though I am not that far into ...Iru! I am really enjoying the game!

Not sure it would be to a lot of people's tastes, control feels a tiny bit off, but I am really looking forward to seeing where this one goes!

I might also be the teeniest bit on edge and need to mentally climb down from the wall... :blobcatscream:

This promises to be a good time!

A PS1 Japanese survival horror called "...Iru!"
Translated to "... They're here!"

This is next on the recording schedule now that Extermination has wrapped up recording, though the first episode of that won't be live until 1st August, with ...Iru! Planned for Wednesday 13th August, which I believe is the first day of Obon 2025! So that was well timed!

Is it appropriate to play Horror games during Obon? Not sure...

Been looking forward to this one for a while now!