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#psx

1 post1 participant0 posts today

I have whipped up a quick and dirty PlayStation 2 ghosting/motion blur/frame blending effect!

## Creates a PlayStation 2-like frame blending effect.
##
## Add to _process(). The frame blending effect is applied to the area 
## within the boundaries of the texture_rect node.
## It is recommended to only set the alpha to less than 1.
func frame_blend(texture_rect: TextureRect, alpha: float = 0.5, use_frame_post_draw: bool = true, viewport: Viewport = get_viewport()) -> void:
	alpha = clamp(alpha, 0.0, 1.0) # Alpha values are 0 through 1

	var image: Image = Image.new()
	var texture: ImageTexture = ImageTexture.new()

	image = viewport.get_texture().get_data() # FORMAT_RGBAH
	image.flip_y() # Images start out upside-down. This turns it rightside-up.
	if use_frame_post_draw:
		yield(VisualServer, "frame_post_draw") # Changes the vibe.
	texture.create_from_image(image) # Turn Image to ImageTexture
	texture_rect.modulate.a = alpha # Changes the opacity of the frame blending
	texture_rect.texture = texture # Applies the image of the last frame to the texture_rect

I've been very preoccupied lately. I apologize about the lack of game dev updates, but I've got a lot on my plate right now and those important things takes priority.

#gamedev #godot #lambgamedev #playstation2 #playstation1 #ps2 #ps1 #psx #indiedev
Replied in thread

In order to save space (and also because I am a huge nerd who likes to stroke his game collection more than actually playing them) I only want to have one version of every multiplatform game. In the past I'd often default to the #SegaSaturn version just because I'm a fanboy.

So, it's a sign of maturity that I'm now willing to keep the #PSX version if there's no difference, because I've come to accept that it emulates way better.

Time for a new #BeyondTheScanlines!

With the 30th anniversary of the (Japanese) release of Air Combat, the first in Namco's legendary series - I couldn't help but feel it was time to dive in myself, something I've want to do for a VERY LONG time - so I hope you enjoy the look at it from the eyes of someone more familiar with the later games! 🖤

#retrogaming #psx #ps1 #aircombat

youtube.com/watch?v=-mLNDeE83BY

timeextension.com/features/i-g

… a tale of souls and swords eternally told!

Wonderful article on the team behind the music to the PlayStation game Soul Edge. I have fond memories of being sent the Japanese version many, many years ago and just how impressed we all were with the music, let alone the game ❤️

Time Extension · Feature: "I Guess You Could Say I Was In The Zone" - The Story Behind Classic Fighting Game Anthem 'Edge of Soul'By Jack Yarwood