Yora<p>Probably a better mockup, comparing the 128px (top) and 256px (bottom) textures.<br>The objects are slightly oversized, as the yellow block is meant to be human size.</p><p>First image has a conversion factor of 32, second and third of 64, and final 128. While I do aim for a 90s retro look. I think the final seems best. The left images have the wood grain and bricks too large for scale, and the upper images are too pixelated for me at 1080p.</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/FuncGodot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FuncGodot</span></a> <a href="https://mastodon.gamedev.place/tags/TrenchBroom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TrenchBroom</span></a> <a href="https://mastodon.gamedev.place/tags/ProjectWasp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProjectWasp</span></a></p>