Allanon 🇮🇹 :amiga:<p>This is the first post of a series about my attempt to create an RPG Engine.<br>I'm diving back into creating my very own RPG engine after multiple failed/abandoned attempts.<br>I want it super flexible and avoid hardcoding as much as possible. The post covers using Hollywood-MAL (and Lua which is very similar) for coding and building damage types, creature attributes and status changes, with almost total customization.</p><p><a href="https://mastodon.uno/tags/RPGEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RPGEngine</span></a> <a href="https://mastodon.uno/tags/HollywoodMAL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HollywoodMAL</span></a> <a href="https://mastodon.uno/tags/Lua" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lua</span></a> <a href="https://mastodon.uno/tags/Programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Programming</span></a></p><p><a href="https://www.a-mc.biz/2025/03/26/generic-rpg-engine-dev-log-1/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">a-mc.biz/2025/03/26/generic-rp</span><span class="invisible">g-engine-dev-log-1/</span></a></p>