🔭 Teskooano<p>Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively stable) - the main bottleneck is now in the WebGL rendering itself!</p><p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/screenshots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshots</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a> <a href="https://mastodon.gamedev.place/tags/nBody" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nBody</span></a> <a href="https://mastodon.gamedev.place/tags/threeBodyProblem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeBodyProblem</span></a> <a href="https://mastodon.gamedev.place/tags/webGl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGl</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a></p>