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#unrealengine

23 posts18 participants1 post today
ben 🇵🇸 ui<p>Focusing on gameplay programming, Quod Soler has very useful tutorials on Gameplay Ability sytem <a href="https://quodsoler.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">quodsoler.com/</span><span class="invisible"></span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
Alien 👽 Max | 🇺🇦 gamedev<p>I started making a graybox scene where all the interactive objects would be. So I started with lights and led signs. At the beginning of March I wrote a game design document and there are 50+ objects from which a new game will be created</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/scifi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scifi</span></a> <a href="https://mastodon.gamedev.place/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a></p>
ben 🇵🇸 ui<p>Show where print strings are being called from with the console command `bp.BlamePrintString 1` <br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
ben 🇵🇸 ui<p>GetRestrictedEnumValues<br>UPROPERTY(meta=(GetRestrictedEnumValues="abc"))<br>"Specifies which enums in a dropdown should be disabled / grayed out."<br><a href="https://benui.ca/unreal/uproperty/#getrestrictedenumvalues" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/uproperty/#get</span><span class="invisible">restrictedenumvalues</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
ben 🇵🇸 ui<p>Latent<br>UFUNCTION(meta=(Latent))Docs: Indicates a latent action. Latent actions have one parameter of type FLatentActionInfo, and this parameter is named by the LatentInfo specifier.<br><a href="https://benui.ca/unreal/ufunction/#latent" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/ufunction/#lat</span><span class="invisible">ent</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
The Seven Voyages Of Steve<p>I wanted to get the banners to flap a little but wind was too much (and applies globally). Turns out the easy solution was to randomly angle the post a little every time you place it, which both looks more interesting and makes the banners ripple gently as they settle. Exactly what I wanted! <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a></p>
DavitM<p>Still looking a fix for the artifacts caused from procedural textures due the lack of mipmaps. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p><p>If you know any other tricks/workaround besides DDX/DDY AA, RenderTarget or custom fix per shape like the BenGolus one: <a href="https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bgolus.medium.com/the-best-dar</span><span class="invisible">n-grid-shader-yet-727f9278b9d8</span></a> , let me know please.</p>
ben 🇵🇸 ui<p>Reference site with screenshots and videos of a huge number of games. Amazing for seeing how other games do it. <a href="https://www.gameuidatabase.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">gameuidatabase.com/</span><span class="invisible"></span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
Cycling Europe<p><a href="https://www.cyclingeu.com/557050/tour-de-france-2025-trailer-y-nuevos-graficos-vr_juegos/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cyclingeu.com/557050/tour-de-f</span><span class="invisible">rance-2025-trailer-y-nuevos-graficos-vr_juegos/</span></a> TOUR DE FRANCE 2025 Trailer y nuevos gráficos VR_JUEGOS <a href="https://pubeurope.com/tags/avituallamiento" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>avituallamiento</span></a> <a href="https://pubeurope.com/tags/Bicycling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bicycling</span></a> <a href="https://pubeurope.com/tags/BicyclingFrance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BicyclingFrance</span></a> <a href="https://pubeurope.com/tags/Biking" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Biking</span></a> <a href="https://pubeurope.com/tags/ciclismo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ciclismo</span></a> <a href="https://pubeurope.com/tags/Cyanide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cyanide</span></a> <a href="https://pubeurope.com/tags/Cycling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cycling</span></a> <a href="https://pubeurope.com/tags/espa%C3%B1ol" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>español</span></a> <a href="https://pubeurope.com/tags/France" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>France</span></a> <a href="https://pubeurope.com/tags/gameplay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameplay</span></a> <a href="https://pubeurope.com/tags/gr%C3%A1ficos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gráficos</span></a> <a href="https://pubeurope.com/tags/lanzamiento" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lanzamiento</span></a> <a href="https://pubeurope.com/tags/LeTour" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LeTour</span></a> <a href="https://pubeurope.com/tags/mejoras" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mejoras</span></a> <a href="https://pubeurope.com/tags/multijugador" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>multijugador</span></a> <a href="https://pubeurope.com/tags/nacon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nacon</span></a> <a href="https://pubeurope.com/tags/NaconConnect" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NaconConnect</span></a> <a href="https://pubeurope.com/tags/novedades" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>novedades</span></a> <a href="https://pubeurope.com/tags/PC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PC</span></a> <a href="https://pubeurope.com/tags/portada" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>portada</span></a> <a href="https://pubeurope.com/tags/PS4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PS4</span></a> <a href="https://pubeurope.com/tags/ps5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ps5</span></a> <a href="https://pubeurope.com/tags/salida" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>salida</span></a> <a href="https://pubeurope.com/tags/steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>steam</span></a> <a href="https://pubeurope.com/tags/tdf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tdf</span></a> <a href="https://pubeurope.com/tags/tour" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tour</span></a> <a href="https://pubeurope.com/tags/TourDeFrance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TourDeFrance</span></a> <a href="https://pubeurope.com/tags/TourDeFrance2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TourDeFrance2025</span></a> <a href="https://pubeurope.com/tags/trailer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>trailer</span></a> <a href="https://pubeurope.com/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://pubeurope.com/tags/VanAert" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VanAert</span></a> <a href="https://pubeurope.com/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://pubeurope.com/tags/videojuegos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videojuegos</span></a> <a href="https://pubeurope.com/tags/visuals" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>visuals</span></a> <a href="https://pubeurope.com/tags/XboxOne" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XboxOne</span></a> <a href="https://pubeurope.com/tags/XboxSeriesS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XboxSeriesS</span></a> <a href="https://pubeurope.com/tags/XboxSeriesX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XboxSeriesX</span></a></p>
ben 🇵🇸 ui<p>UIMax<br>UPROPERTY(meta=(UIMax=123))Docs: Used for float and integer properties. Specifies the highest that the value slider should represent.<br><a href="https://benui.ca/unreal/uproperty/#uimax" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/uproperty/#uim</span><span class="invisible">ax</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
Alien 👽 Max | 🇺🇦 gamedev<p>I wanted it and I did it... Stairs folding and dynamic. Stairs that have settings: static mesh, step height and depth, total height, spawn time... I love stairs, especially if they can move. Stairs are cool, there are always stairs in games... Stairs, stairs, stairs... Ha </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p>
GameFromScratch<p>We have another Epic Games <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> (and <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3d</span></a>) game engine Fab marketplace giveaway for March 2025.</p><p>It's got 3 free assets available until April 8th, 2 of the 3 assets are pretty massive this month.</p><p><a href="https://gamefromscratch.com/fab-march-2025-free-asset-giveaway-mar-25-apr-8/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/fab-march-</span><span class="invisible">2025-free-asset-giveaway-mar-25-apr-8/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
The Seven Voyages Of Steve<p>Problem: Uncollected resource lumps can get in the way of the trans-dimensional storage pot, especially when it sits down<br>Solution: Push them away as it moves<br>Result: Actually quite cool looking as well as practical<br><a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
DavitM<p>I tried this trick somebody mentioned for add AA using DDX/DDY in SDF shapes, and besides it improves a bit, it just adds some gradient but still on far view you can see there is noise. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p><p>Btw, i let here in case somebody is interested on it.</p>
ben 🇵🇸 ui<p>Ben Golus explains how to use the Jump Flood algorithm to create super wide 2D outlines around characters in materials. <a href="https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bgolus.medium.com/the-quest-fo</span><span class="invisible">r-very-wide-outlines-ba82ed442cd9</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
TurboTartine<p>Good evening Mastodon!</p><p>I'm Jeremy, a game developer based in Lyon. I mainly work with <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> (at work) and <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> (for personal projects).</p><p>As a player, I’m more of a solo gamer. Competition doesn't interest me, I consume games like films. What I’m looking for is a story that pulls me in and immerses me in a world.</p><p>Recently, I launched my blog Turbo Tartine Games (🇫🇷 only for now), where I share technical (and not-so-technical) content about <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>.<br>=&gt; j-ponzo.github.io</p><p><a href="https://mastodon.gamedev.place/tags/Introduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Introduction</span></a></p>
TurboTartine<p>Bonsoir Mastodon !</p><p>Je suis Jeremy, développeur de jeux vidéo à Lyon. Je travaille principalement sur <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> (pro) et <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> (perso).</p><p>Manette en main, je suis plutôt un joueur solo. La compétition ne m’intéresse pas, je consomme le jeu comme un film. J’attends qu’il me raconte une histoire et m’immerge dans un monde avant tout.</p><p>Récemment, j’ai lancé mon blog Turbo Tartine Games, où je partage du contenu technique (ou pas) autour du <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>.<br>=&gt; <a href="https://j-ponzo.github.io" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">j-ponzo.github.io</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Introduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Introduction</span></a></p>
ben 🇵🇸 ui<p>DontCollapseCategories<br>UCLASS(DontCollapseCategories)Docs: Negates a CollapseCatogories Specifier inherited from a base class.<br><a href="https://benui.ca/unreal/uclass/#dontcollapsecategories" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/uclass/#dontco</span><span class="invisible">llapsecategories</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>
Janek @ IndieDev.site<p>A cozy city builder Tetris-like game by my friends called 🎉 River Towns is OUT NOW on Steam! 🏡🌊</p><p>Check it out and please share the news with others! ♻️</p><p><a href="https://store.steampowered.com/app/2485350/River_Towns/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/248</span><span class="invisible">5350/River_Towns/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/ue5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ue5</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a></p>
ben 🇵🇸 ui<p>Abstract<br>UCLASS(Abstract)Docs: The Abstract Specifier declares the class as an "abstract base class", preventing the user from adding Actors of this class to Levels. This is useful for classes which are not meaningful on their own. For example, the ATriggerBase base class is abstract, while the ATriggerBox subclass is not abstract and can be placed in a Level.<br><a href="https://benui.ca/unreal/uclass/#abstract" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">benui.ca/unreal/uclass/#abstra</span><span class="invisible">ct</span></a><br><a href="https://m.benui.ca/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a></p>