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#gamedev

261 posts234 participants2 posts today

I was thinking of moving the #sdl3 #vala vapis onto ether sourcehut or codeberg...

I mean if the main objective is to really divest as much as possible from big tech, github must be one of those.

I was thinking to leave codeberg for public projects and pay of sourcehut for private repos. Makes sense in general.

I would probably leave a github mirror for the vapis for the sake of availability, but in the end just trying to divest as much as possible from US hosted tech.

Ravelin Galatti, age 12, has made the biggest mistake in the history of the world.

I finished the new prototype! If I keep going with this project, it will be the first scene. There’s still a few placeholder assets, the UI needs more spice etc but it’s… it’s fine, I can just post it, right? 🥲

This is HTML5, so it *should* just work — but it’s designed to be deployed in a wrapper app that has all the right bongles binged, so it might not, sorry. Also I discovered just now that it’s a little too easy to go back through the door you just came through with mouse/touchscreen controls.

厄.net/gittprototype/

Continued thread

It took me an unbelievable amount of effort to get a gradient on screen. So, the way to do it (after much research and growling) is to make a gradient resource, then use that item as the texture in a StyleBoxTexture resource, basically the same concept as a CSS border-image. But I didn't need the slices. AND THEN apply that to a button.
developer.mozilla.org/en-US/do

The MDN Web Docs logo, featuring a blue accent color, displayed on a solid black background.
MDN Web Docsborder-image - CSS: Cascading Style Sheets | MDNThe border-image CSS property draws an image around a given element. It replaces the element's regular border.
#Godot#GameDev#CSS

I am realizing I am having to come up with a graphics style that can capture the color and lighting of early 80s adventure movies, while also being sufficiently low-fidelity to make a lack of face animations on characters feel appropriate.

Metal Gear Solid is a bit too low-fi for my taste, while Knights of the Old Republic already too high-fi. (Because too much work for just me.)

This is going to be tough.