Pushed a build to steam with the first pass of the new scoring system. Also has a start of a blockout strip for the skate plaza level. Going for minimal lines on this level.
Pushed a build to steam with the first pass of the new scoring system. Also has a start of a blockout strip for the skate plaza level. Going for minimal lines on this level.
We never formally announced it so here we go… @andreasscholl and I are porting Classic Spelunky to OCS Amiga for fun http://didier.malenfant.net/amiga/2025/04/21/spelunky-amiga.html
Planet Antinous is complete and ready for you to add your creations to it! Comes with a ton of maps (GIMP) for geology, temperature, rainfall, biomes, elevation; a Blender file to display your own views on a globe; and a 25-pg user guide with color keys, more detailed information, and a special section on the most fortunate areas on the planet.
Use it for a #ttrpg setting, #gamedev inspiration, your #scifi or #fantasy story, or do your own cultural #worldbuilding here!
This Tuesday noon PST / 7pm GMT / 8pm CET (https://dateful.com/eventlink/2549161210) it’s the Little Tuesday Amiga Stream over on https://twitch.tv/DidierMalenfant
Tons of progress made since last stream on Spelunky Amiga. We will be doing some 68000 coding on the runtime and maybe try to get the bat working if we have time.
See you then!
doing some shader experiments experiments with this background animation for my game.
Another #Teskooano release today - I've done another bunch of performance improvements, UI improvements and added a couple of new features (like import/export JSON)
It's also now an offline-only #pwa - you can install it, go offline and it works perfectly as it has no backend dependencies - it's fully #procedural
I don't have much experience with tool development in Python, so my Mip Explorer has become a training ground.
The latest features:
- You can plot the channels separately, averaged, or use the perceived luminance (automatically decided depending on suffix)
- Automatic dark mode based on your system settings #gamedev
Working in depth on the Evermist prologue. Using Manuskript is particularly suited to managing the writing of lore, quests, characters and the main plot.
I recommend it: it's free and open source.
Flax Engine 1.10 Released – GameFromScratch.com
https://gamefromscratch.com/flax-engine-1-10-released/ #GameDev
I love realtime global illumination. The display here is emissive, and it's the main light source. Lookit the soft shadows!
Last week I was speaking with Patrick Akil on his awesome podcast "Beyond Coding" about #rustlang and #gamedev and a lot more, recording should drop soon on Youtube: https://www.youtube.com/@BeyondCoding
Designing Cities for Video Games, this fascinating combination of worldbuilding, urbanism and level design, is something that can actually be taught.
Intrigued? Good. Join me tomorrow (April 22) for a free mini-lecture & course presentation.
Not happy with the levels in my game?
Well, how about you do it!
Watch here:
https://youtu.be/1Gz6N5BAlJI
Are you a streamer? Wanna try #Soulblaze, a creature-collecting roguelite? It has Twitch integration AND I'll draw an exclusive Animon for your channel, like this one
I wish people who stream would turn off all flashing light things, screen disturbances, and movie grains so people like me could watch the videos without feeling like we are being flashbanged every five seconds.
Also game devs - MAKE IT POSSIBLE TO TURN OFF ALL SCREEN DISTURBANCES AND FLASHING LIGHTS NO MATTER HOW "COOL" IT LOOKS. Accessability mean = more people will and CAN play your games!!!!
HEY EVERYONE! Please check out this cool new demo track i made for Soundiron's new cowbell library :) And let me know what you think.
Hope you'll like it!
https://soundcloud.com/soundiron/lashman-photon-tides-library-only-soundiron-oops-all-cowbell-4