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#plasmamobile

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Not pleased with #Fedora KDE #PlasmaMobile on my StarLite. It’s fairly slow, Bluetooth wouldn’t connect easily, and screen locking broke.

The screen locked after 5 minutes but it said the Lock Screen was broken. I had to Ctrl-Alt-F3 into a text terminal and loginctl unlock-session 2. What if I didn’t have a keyboard connected?

Later the Lock Screen worked but it demanded a PIN. I never set a PIN. Thankfully it accepted my password typed on my keyboard.

Let’s see if #Phosh on Debian works.

Replied in thread

@oatmeal
The linux desktop fight, which I actually thought had come to an end ;)

I used linux since #kde 1.1, allmost 30 years, and KDE most of that time, all though I did try Gnome and some other window managers from time to time. Countless Linux distros.

I have phone running #postmarketos with #plasmamobile, not really usable yet, though slowly improving. My best bid for a google/ios free mobile os usable in a foreseeable future would be #lineageos based, probably like #e_OS, with a not-google-run app store. Such a system would need a business model and economics to run, it does cost money.
My daily phone (#fairphone fp 3 with /e/os) is running quite well, but there is a long way for a setup that is usable by the masses, and the monopolists are bullies, like their unfortunate president.

We need to join forces :)

Continued thread

Just a reminder about the meetup in Christchurch, New Zealand on February 26.
The topic is Linux Mobile and I (Dan) will bring 4 devices:

#OnePlus6
- OS: #postmarketOS | Environment: #plasmamobile

#PinephonePro
- OS: postmarketOS | Environment: #gnomemobile
- OS on SD card: #Mobian | Environment: #phosh

#Pinephone (braveheart + upgraded motherboard)
- OS: #Archlinux | Environment: #sxmo

Pinephone (braveheart)
- OS/Environment: #UbuntuTouch

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So a fun little #PlasmaMobile bug I found that may or may not have been patched (my postmarketOS install isn't up to date), the status bar time isn't always the system time. I know this because I ran my status bar on it and at each minute I calculate how long since the last minute to know when I need to get the current time next so it's always accurate to the system time (except for leap seconds). This was verified by checking the time stamp on a screenshot and it was correct to mine.

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Logical pencilmark errors in #PuMoKu :D

(A logical pencilmark error is that a pencilmark is set for a digit that is present in either of the cells houses.)

The entire cell is highlighted, so you are still required to look around and figure out which mark causes the error. Displaying the error in the culprit pencilmark only is easy to do - do you think I should make that possible, or even default for displaying such errors?

I designed this (I think) nice congratulation widget for PuMoKu. As you may guess, it is meant to pop up when a game is solved only. It will not obey though, for reasons I do not understand, as copied the code from the #kirigami wizzards :\
The idea is that it does not cover the board, so that you can have a look before moving on. Hopefully, I will get along with #qtquick, #qml at kirigami at some point ...

#qt#kde#plasma

How about a nice #soduko game for #plasmamobile, nice with #kirigami ui, using your plasma theme? It is of course very much in prototyping stage, everything is qml - no backend - but it is actually possible to play it even there are no checking - let alone fanphares - if you finsh a game ... :-)
Next step is adding support for pencilmarks, which is likey tricky.

I'm fully focused on mobile behavior, but it can of course be made to work nicely in desktop as well ...