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#raytracing

2 posts2 participants0 posts today
Microfractal<p>Simple construction<br><a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mathstodon.xyz/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mathstodon.xyz/tags/Digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Digitalart</span></a> <a href="https://mathstodon.xyz/tags/GLSL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLSL</span></a> <a href="https://mathstodon.xyz/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://mathstodon.xyz/tags/Mathart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mathart</span></a> <a href="https://mathstodon.xyz/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://mathstodon.xyz/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mathstodon.xyz/tags/Shadertoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shadertoy</span></a> <a href="https://mathstodon.xyz/tags/Spheres" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spheres</span></a></p>
bµg<p>You might be familiar with SDF in 2D, but how about a 3D representation of it?</p><p><a href="https://fosstodon.org/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
ComputerBase<p>Linux × AMD: Patches verbessern Raytracing-FPS um bis zu 14 Prozent <a href="https://www.computerbase.de/news/betriebssysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/news/betriebss</span><span class="invisible">ysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/</span></a> <a href="https://mastodon.social/tags/mesa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mesa</span></a> <a href="https://mastodon.social/tags/amd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amd</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a></p>
Doug Binks<p>Interesting paper:</p><p>HPG 2025: No More Shading Languages: Compiling C++ to Vulkan Shaders</p><p><a href="https://graphics.cg.uni-saarland.de/papers/devillers-2025-hpg-vcc.pdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">graphics.cg.uni-saarland.de/pa</span><span class="invisible">pers/devillers-2025-hpg-vcc.pdf</span></a></p><p>I'd love to be able to write kernels I can use on both the CPU and GPU, so this sounds interesting.</p><p><a href="https://mastodon.gamedev.place/tags/HPG2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HPG2025</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/CPlusPlus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPlusPlus</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
bµg<p>It's funny how simple and fast a basic raytracer can be.</p><p>I remember in my first year of IT school (2007-2008) when we had to implement one on CPU, and we had to wait several minutes for one picture to be rendered.</p><p>Of course this one is still very basic, but hey it's in real time baby</p><p><a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
the white wolf<p><span class="h-card" translate="no"><a href="https://chaos.social/@Madic" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Madic</span></a></span></p><p>Gerne😀</p><p>Die RX 9070 XT ist nen guter Allrounder. <br>Mit RX 9000 hat AMD auch einen großen Schritt beim <a href="https://social.tchncs.de/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> gemacht, der dringend nötig war da <a href="https://social.tchncs.de/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> IMHO Raster Stück für Stück ablöst.<br>Für RT Pathtracing reicht es zwar noch nicht ganz, aber daran hat ja auch ne 5090 ordentlich zu knabbern😁😅</p>
bµg<p>Tiny distance to sphere in <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> </p><p>(radius of 1, no positioning, and don't be inside the sphere, but who cares about all that)</p><p><a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
antonin jousse<p>New paper on my blog (available in English):</p><p><a href="https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">antoninjousse.com/BLOG/ENGLISH</span><span class="invisible">/ARTICLES/005-sunset-carla-island-EN.html</span></a></p><p><a href="https://mastodon.social/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.social/tags/digital" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digital</span></a> <a href="https://mastodon.social/tags/virtual" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtual</span></a> <a href="https://mastodon.social/tags/text" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>text</span></a> <a href="https://mastodon.social/tags/nelson" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nelson</span></a> <a href="https://mastodon.social/tags/carla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>carla</span></a> <a href="https://mastodon.social/tags/beach" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>beach</span></a> <a href="https://mastodon.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/island" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>island</span></a></p>
antonin jousseBLOG : The Sunset of Carla's Island<br> Full text here:<br> Français =&gt; <a href="https://antoninjousse.com/BLOG/ARTICLES/005-sunset-carla-island.html" rel="nofollow noopener" target="_blank">https://antoninjousse.com/BLOG/ARTICLES/005-sunset-carla-island.html</a><br> English =&gt; <a href="https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html" rel="nofollow noopener" target="_blank">https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html</a><br> <br> <a href="https://pixelfed.social/discover/tags/blog?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blog</a> <a href="https://pixelfed.social/discover/tags/art?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#art</a> <a href="https://pixelfed.social/discover/tags/digitalart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#digitalart</a> <a href="https://pixelfed.social/discover/tags/web?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#web</a> <a href="https://pixelfed.social/discover/tags/internet?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#internet</a> <a href="https://pixelfed.social/discover/tags/research?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#research</a> <a href="https://pixelfed.social/discover/tags/workshop?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#workshop</a> <a href="https://pixelfed.social/discover/tags/text?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#text</a> <a href="https://pixelfed.social/discover/tags/nelson?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#nelson</a> <a href="https://pixelfed.social/discover/tags/carla?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#carla</a> <a href="https://pixelfed.social/discover/tags/island?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#island</a> <a href="https://pixelfed.social/discover/tags/3D?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#3D</a> <a href="https://pixelfed.social/discover/tags/raytracing?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#raytracing</a> <a href="https://pixelfed.social/discover/tags/sea?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#sea</a> <a href="https://pixelfed.social/discover/tags/video?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#video</a> <a href="https://pixelfed.social/discover/tags/film?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#film</a>
tth<p><a class="hashtag" href="https://pleroma.interhacker.space/tag/raytracing" rel="nofollow noopener" target="_blank">#Raytracing</a> with <a class="hashtag" href="https://pleroma.interhacker.space/tag/povray" rel="nofollow noopener" target="_blank">#POVray</a> : working on a new sequence for the <a class="hashtag" href="https://pleroma.interhacker.space/tag/hexacone" rel="nofollow noopener" target="_blank">#hexacone</a> family</p>
tmw<p>The VFX artist studying the laws of ray tracing by means of a thread and a frame. Woodcut by Dürer from the 1525 edition of his text book on computer graphics.</p><p><a href="https://mastodon.art/tags/vfxartist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vfxartist</span></a> <a href="https://mastodon.art/tags/rendering3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering3d</span></a> <a href="https://mastodon.art/tags/cgi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cgi</span></a> <a href="https://mastodon.art/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.art/tags/vfx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vfx</span></a></p>
Cyningstan<p>Now we have a dagger and a scroll. Just one or two more objects and then I'll have to try adding some drama to the scene, the shadow of a monster or something. <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
Cyningstan<p>I'm still playing with this scene. In the past week I've added the plate, and this potion, and reoriented the picture to serve as a manual cover. In this process I'm getting more reaquainted with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> but I still ought to make the leap to Blender at some point.</p>
bµg<p>I used to pick the time as the 3rd dimension to debug the 3D gradient noise, but unless you're into cloudy atmospheres, it's much better to display it on a 3D sphere.</p><p>Note: partial derivative magnitude on the right side if you wonder</p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://fosstodon.org/tags/noise" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>noise</span></a> <a href="https://fosstodon.org/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a></p>
Cyningstan<p>I've been playing with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> today, for the first time in a while. Here are the beginnings of a scene that will serve as a manual cover and (suitably converted) a title screen for some future game.</p>
the white wolf<p><span class="h-card" translate="no"><a href="https://mastodon.social/@damagecontrolblog" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>damagecontrolblog</span></a></span></p><p>I'm playing Spiderman Remastered in preparation for Spiderman 2😃<br>I forgot totally how awesome the swinging is (and i'm loving again the <a href="https://social.tchncs.de/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> reflections and Shadows🥰).</p>
wgrav<p>Update on my <a href="https://fosstodon.org/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> in One Weekend implementation in <a href="https://fosstodon.org/tags/Zig" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zig</span></a>: I gotta lotta spheres. Also implemented multithreading.</p>
Benjamin Carr, Ph.D. 👨🏻‍💻🧬<p>Examining <a href="https://hachyderm.io/tags/RDNA4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RDNA4</span></a>'s out-of-order memory accesses in detail, and investigating with testing<br><a href="https://hachyderm.io/tags/RDNA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RDNA</span></a> 4's memory subsystem enhancements are exciting and improve performance across a variety of workloads. <a href="https://hachyderm.io/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> specifically calls out benefits in <a href="https://hachyderm.io/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a>. But RDNA 4's scheme for handling memory dependencies isn't fundamentally different from that of <a href="https://hachyderm.io/tags/GCN" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GCN</span></a> many years ago. RDNA 4’s makes the most significant change to AMD’s <a href="https://hachyderm.io/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> memory subsystem since RDNA launched in 2019. <br><a href="https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">chipsandcheese.com/p/rdna-4s-o</span><span class="invisible">ut-of-order-memory-accesses</span></a></p>
Lord Doctor Olle W<p>I've finished following chapter five of the Ray Tracer Challenge book from Pragmatic Programmer. I can finally generate a ray traced circle. I'm writing it in Rust and displaying the image using Macroquad.</p><p><a href="https://pragprog.com/titles/jbtracer/the-ray-tracer-challenge/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">pragprog.com/titles/jbtracer/t</span><span class="invisible">he-ray-tracer-challenge/</span></a></p><p><a href="https://hachyderm.io/tags/Rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rust</span></a> <a href="https://hachyderm.io/tags/RustLang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RustLang</span></a> <a href="https://hachyderm.io/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://hachyderm.io/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://hachyderm.io/tags/MacroQuad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacroQuad</span></a></p>
GPUOpen<p><a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://mastodon.gamedev.place/tags/BVH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BVH</span></a> traversal struggles on GPUs due to irregular control flow. </p><p>🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a>.</p><p>👉 Join us at <span class="h-card" translate="no"><a href="https://mastodon.acm.org/@i3d" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>i3d</span></a></span> for our talk! </p><p>Learn more: <a href="https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/using_neural</span><span class="invisible">_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif</span></a></p><p><a href="https://mastodon.gamedev.place/tags/I3D2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>I3D2025</span></a></p>