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#techart

3 posts3 participants0 posts today
David Frank<p>Hot tech art tip for the day: ETC2 texture format are mostly meant for actual RGB content, if you use it to compress non-RGB texture, especially if you are into channel swizzling, things can go horribly wrong. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: <a href="https://simonschreibt.de/gat/sims-4-mirrors/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/gat/sims-4-mi</span><span class="invisible">rrors/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/sims4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sims4</span></a></p>
DavitM<p>Still looking a fix for the artifacts caused from procedural textures due the lack of mipmaps. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p><p>If you know any other tricks/workaround besides DDX/DDY AA, RenderTarget or custom fix per shape like the BenGolus one: <a href="https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bgolus.medium.com/the-best-dar</span><span class="invisible">n-grid-shader-yet-727f9278b9d8</span></a> , let me know please.</p>
DavitM<p>I tried this trick somebody mentioned for add AA using DDX/DDY in SDF shapes, and besides it improves a bit, it just adds some gradient but still on far view you can see there is noise. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p><p>Btw, i let here in case somebody is interested on it.</p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=23" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=2</span><span class="invisible">3</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>Updated my old Occlusion article because I saw this "custom" AO by placing meshes and a simple texture in addition to the SSAO ins Sims 4: <a href="https://simonschreibt.de/gat/deus-ex-occlusion/#update2" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/gat/deus-ex-o</span><span class="invisible">cclusion/#update2</span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/thesims" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>thesims</span></a></p>
Simonschreibt (he/him)<p>The sparkles on water are Sims 4 is NOT part of the water shader but a glittery particle system on top. I noticed it since I encountered a small issue where the water is culled incorrectly. Had to add it as update to my old "Scribble Cel" article: <a href="https://simonschreibt.de/gat/scribble-cel/#update2" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/gat/scribble-</span><span class="invisible">cel/#update2</span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a></p>
Simonschreibt (he/him)<p>Looking at game rendering with profilers is sometimes very entertaining. :)<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a></p>
ap.galerieanimalis lucivoris.<br> - cuivre, semi-conducteur, plastique, bois - 2020<br> <br> <a href="https://pixelfed.social/discover/tags/electronic?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#electronic</a> <a href="https://pixelfed.social/discover/tags/pcb?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#pcb</a> <a href="https://pixelfed.social/discover/tags/needle?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#needle</a> <a href="https://pixelfed.social/discover/tags/dial?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#dial</a> <a href="https://pixelfed.social/discover/tags/transistor?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#transistor</a> <a href="https://pixelfed.social/discover/tags/photovoltaic?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#photovoltaic</a> <a href="https://pixelfed.social/discover/tags/cell?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#cell</a> <a href="https://pixelfed.social/discover/tags/standalone?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#standalone</a> <a href="https://pixelfed.social/discover/tags/lowenergy?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#lowenergy</a> <a href="https://pixelfed.social/discover/tags/useless?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#useless</a> <a href="https://pixelfed.social/discover/tags/device?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#device</a><br> <a href="https://pixelfed.social/discover/tags/art?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#art</a> <a href="https://pixelfed.social/discover/tags/techart?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#techart</a> <a href="https://pixelfed.social/discover/tags/technologicalart?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#technologicalart</a> <a href="https://pixelfed.social/discover/tags/contemporaryart?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#contemporaryart</a> <a href="https://pixelfed.social/discover/tags/lyon?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#lyon</a> <a href="https://pixelfed.social/discover/tags/ap20?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#ap20</a>
Simonschreibt (he/him)<p>My new article is about how different types of shoes can affect game development and how games deal with this in practice: <a href="https://simonschreibt.de/gat/the-high-heel-problem/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/gat/the-high-</span><span class="invisible">heel-problem/</span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/highheels" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>highheels</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=22" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=2</span><span class="invisible">2</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
DavitM<p>Atm, best shader to remove noisy artifacts:<br><a href="https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bgolus.medium.com/the-best-dar</span><span class="invisible">n-grid-shader-yet-727f9278b9d8</span></a></p><p>Bugs: Different visuals if i look in X or Y axis ¿?<br>X: Lines goes more fat, but they are stable,<br>Y: They looks as it should in distance but jazzing due TAA </p><p>Any idea whats happening?</p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
DavitM<p>Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.</p><p>All without use the TextureSample/Texture object trick.</p><p>Any idea? <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/Indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indiedev</span></a></p>
Artgorithme<p>Digital Echoes.<br><a href="https://aipub.social/tags/ArtDigital" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ArtDigital</span></a> <a href="https://aipub.social/tags/Cyberpunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cyberpunk</span></a> <a href="https://aipub.social/tags/Abstract" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Abstract</span></a> <a href="https://aipub.social/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://aipub.social/tags/GlitchArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GlitchArt</span></a> <a href="https://aipub.social/tags/Dystopian" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dystopian</span></a> <a href="https://aipub.social/tags/Futurism" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Futurism</span></a> <a href="https://aipub.social/tags/DigitalDecay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalDecay</span></a> <a href="https://aipub.social/tags/Retrofuturism" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Retrofuturism</span></a> <a href="https://aipub.social/tags/Surrealism" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Surrealism</span></a> <a href="https://aipub.social/tags/AIArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AIArt</span></a> <a href="https://aipub.social/tags/Midjourney" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Midjourney</span></a> <a href="https://aipub.social/tags/DigitalAesthetic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalAesthetic</span></a></p>
Ruanjoma<p>"There can only be one" <br><br>A second photo, which was also taken for Norbert Eder's 52WochenFotochallenge last week, with the theme "Detail". <br><br>Tower clock <br>J.F. Weule Bockenem <br>1890 Riddagshausen Monastery Church<br><br><a href="https://vernissage.photos/tags/TechArt" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#TechArt</a> <a href="https://vernissage.photos/tags/GearMechanism" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#GearMechanism</a> <a href="https://vernissage.photos/tags/MachineParts" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#MachineParts</a> <a href="https://vernissage.photos/tags/Fotografie" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#Fotografie</a> <a href="https://vernissage.photos/tags/Photography" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#Photography</a><br><a href="https://vernissage.photos/tags/BlackAndWhite" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#BlackAndWhite</a> <a href="https://vernissage.photos/tags/schwarzweiss" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#schwarzweiss</a> <a href="https://vernissage.photos/tags/Monochrome" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#Monochrome</a> <a href="https://vernissage.photos/tags/Clock" rel="nofollow noopener noreferrer" class="mention hashtag" target="_blank">#Clock</a><br></p>
DavitM<p>Laplacian Texture Blending in Substance Designer</p><p>🪢 Link 🪢 www.artstation.com/blogs/hauket...</p><p> <a href="https://mastodon.gamedev.place/tags/substanceDesigner" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>substanceDesigner</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
DavitM<p>Due people liked the Super Saiyan cone, did a small video<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a></p>
Chi ha ucciso Il Conte?<p>3d modeling a case por a plant-based and AI music composition, with @solomiyamoroz_ and Massimo Sterlino <a href="https://c.im/tags/3DModeling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModeling</span></a> <a href="https://c.im/tags/CAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CAD</span></a> <a href="https://c.im/tags/FreeCAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FreeCAD</span></a> <a href="https://c.im/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://c.im/tags/FLOSS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FLOSS</span></a> <a href="https://c.im/tags/DIY" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DIY</span></a> <a href="https://c.im/tags/Design" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Design</span></a> <a href="https://c.im/tags/AI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AI</span></a> <a href="https://c.im/tags/AIMusic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AIMusic</span></a> <a href="https://c.im/tags/MusicTech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MusicTech</span></a> <a href="https://c.im/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a> <a href="https://c.im/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://c.im/tags/Maker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Maker</span></a> <a href="https://c.im/tags/OpenHardware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenHardware</span></a> <a href="https://c.im/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://c.im/tags/ElectronicMusic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectronicMusic</span></a> <a href="https://c.im/tags/SustainableDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SustainableDesign</span></a> <a href="https://c.im/tags/PlantBased" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PlantBased</span></a> <a href="https://c.im/tags/3dmodeling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodeling</span></a></p>
DavitM<p>OMG! So cool! Plugged fresnel node into Emissive 😍<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a></p>
Sonja Kuijpers | STUDIO TERP<p>Joanie Lemercier is one of the greatest activist artists around! Dear network: who can hook him up? ⬇️ <a class="hashtag" href="https://bsky.app/search?q=%23art" rel="nofollow noopener noreferrer" target="_blank">#art</a> <a class="hashtag" href="https://bsky.app/search?q=%23techart" rel="nofollow noopener noreferrer" target="_blank">#techart</a><br><br>RE: <a href="https://bsky.app/profile/did:plc:oighvpsraviyy6lj5u36cdz3/post/3ljipgpt4n227" rel="nofollow noopener noreferrer" target="_blank">https://bsky.app/profile/did:plc:oighvpsraviyy6lj5u36cdz3/post/3ljipgpt4n227</a></p>