David Frank<p>Hot tech art tip for the day: ETC2 texture format are mostly meant for actual RGB content, if you use it to compress non-RGB texture, especially if you are into channel swizzling, things can go horribly wrong. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>