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#ttrpgdesign

2 posts2 participants0 posts today
JollyOrc<p>finally got around to do a word count on <a href="https://social.5f9.de/tags/RaidersOfArismyth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RaidersOfArismyth</span></a> . Turns out, I'm at just over 41k words - which is nearly double of the 23k words in <a href="https://social.5f9.de/tags/MailOrderApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MailOrderApocalypse</span></a> </p><p>And there's still a Bestiary to be filled out and probably some spells and examples and...</p><p><a href="https://social.5f9.de/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a> <a href="https://social.5f9.de/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a></p>
S. John Ross<p>While I enjoy <a href="https://dice.camp/tags/HTTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HTTRPG</span></a> as a <a href="https://dice.camp/tags/TTRPGDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPGDesign</span></a> style that sings beautifully in private-eye runs, humanistic space-opera, swashbuckly pulp and classic Call of Cthulhu ... my digs into the style's origins show me that in the 80s it often snuggled warmly to, well, most of those things ... but even more often to a kind of military-to-intrigue spectrum.</p><p>I don't think HTT belongs to any genre or tone, but it's interesting seeing where it managed to get published in those days. 🤔 </p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/AdventureDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AdventureDesign</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>General Edict RPG Playtest Notes</p><p>Everyone had fun, the most important metric.</p><p>The dice pool system works well, but the dice economy will need tweaking. Players are cautious about resting because it triggers a monster event.</p><p>The attributes need rebalancing. The favorite was muscle. Charm and agility got the short end of the stick.</p><p>Everyone used an ability. That's a clear improvement.</p><p>My adventure building framework improved.</p><p>Character creation went smoothly.</p><p><a href="https://mastodon.social/tags/edict" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>edict</span></a> <a href="https://mastodon.social/tags/rpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpgdesign</span></a> <a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>Edict RPG changelog. </p><p>Improved the introductory pages.</p><p>Made minor balance tweaks to inheritances and rewrote them to be more closely related to inheriting something.</p><p>Did some prep work on a new adventure.</p><p>Organized many pages of notes into minor changes or into a document related to the note for later.</p><p>I've been slowly tweaking details I have on combat and been experimenting with ways to make huge enemy’s more straightforward to run.</p><p>A thread.</p><p><a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a> <a href="https://mastodon.social/tags/rpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpgdesign</span></a></p>
Murdoc Addams 🧛🏻:ri: 🇨🇦<p>Introduction Appendix 4: Because apparently I cannot have enough projects to work on, here's another. This one is a tabletop roleplaying game called SpaceCraft. It's a "universal" or setting agnostic rpg system with a bias towards science fiction. For example, you can run a fantasy game fine with it, you just have to ignore the rules about space travel, and robots, and computers, and nanotech, etc. </p><p>"So why not put those things into a separate book, like GURPS?" Mostly because I don't want to. I know that'll hurt the marketability, but I don't have high hopes for this game making any money anyway. I'll probably have to end up releasing it for free, which honestly would be my preference anyway, if I wasn't so damn poor, so I at least gotta give it a shot. Unless things change for me dramatically before I finish it. Who knows? I'll probably try an alternate way of setting it up just to see how it looks and decide for sure then.</p><p>So why make this system at all? Basically it's a story much like the one behind my novel (see Intro Appendix 3): I've done plenty of house-rules over the years, but never my own system. So one day, as a mere intellectual exercise to pass some time, I started thinking about what a game would look like if I designed it from scratch. And just like with my novel, it was like breaking a dam of ideas that just wouldn't quit. I've since fallen in love with what I have and deeply desire to at least see it finished, even if no one else ends up liking it.</p><p>So what's so good about it? Well, as the years go by and my experience with both playing and running games grew, I started increasingly making house rules for the games I played. It was a sort of exponential progression, only little bits here and there at first, filling in gaps that the rules didn't cover, but later progressed to improving some of the more egregious problems in the games. I started to notice that I was good at it, and even more that I liked it. It was like my brain is somehow optimized for turning abstract aspects of life into playable game mechanics. </p><p>But this isn't supposed to be about me. My point is that game mechanics have progressed over the years, and while there is a great deal of subjectivity in the community concerning them, there are some things that are just objectively better (or worse) than others. As I started getting more comfortable with modifying the games I played, I also became less tolerant of what I considered "bad rules". So basically this game is my attempt to make the best game possible, from a game mechanics point of view. Yes, that does make the game somewhat "rules heavy", but I've kept that complaint in mind from the beginning, and have taken several steps to help alleviate any such problems.</p><p>1/x</p><p><a href="https://autistics.life/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://autistics.life/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgDesign</span></a></p>
Da_Gut<p>This post is fascinating. In 20 minutes she takes a 5 theme dungeon, and breaks it down into a procedure. She then creates her own 5 theme dungeon. </p><p><a href="https://idlecartulary.com/2022/06/27/mentzers-dungeon/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">idlecartulary.com/2022/06/27/m</span><span class="invisible">entzers-dungeon/</span></a></p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://dice.camp/tags/RpgDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RpgDesign</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>Spent a bunch of time working on my RPG's formatting and spacing.</p><p><a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>
M.A. Supert<p>So I’m thinking a full overhaul on the traits for my rpg system based on play test feedback. Instead of the grid of descriptors, I’m going to reduce it to a few options for each Characteristic. Working in a “Rock, paper, scissors” concept. </p><p>Still needs some work, but feedback welcome. </p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgDesign</span></a></p>
kennon :VIP:<p>Here's a <a href="https://tabletop.vip/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> question for the designers, do you prefer building your own systems or working with an existing one?</p><p><a href="https://tabletop.vip/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a> <a href="https://tabletop.vip/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a> <a href="https://tabletop.vip/tags/tabletopgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tabletopgames</span></a> <a href="https://tabletop.vip/tags/roleplaying" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>roleplaying</span></a></p>
El, faerie queen (fae/faer)<p>we want to privately chat with an expert about handling speciesism and racism in TTRPG settings.</p><p>we're be happy to pay for this, in particular with a black, queer, and disabled expert, but would also be happy to be sent links to read or books to buy written by someone with experience and perspective that we can't have.</p><p>if you're the person for us, reply, mentions, DM, etc are all fine, but you also can email us at tabletopsocial@chaosfae.com</p><p>please boost!</p><p><a href="https://tabletop.social/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://tabletop.social/tags/TTRPGDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPGDesign</span></a> <a href="https://tabletop.social/tags/black" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>black</span></a> <a href="https://tabletop.social/tags/racism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>racism</span></a> <a href="https://tabletop.social/tags/speciesism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>speciesism</span></a> <a href="https://tabletop.social/tags/DND" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DND</span></a> <a href="https://tabletop.social/tags/writing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>writing</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>Designed several mounts, spells, and followers for my TTRPG today.</p><p>I also have a good outline for how the gear section will look.</p><p>The number of action options the gear grants you is equal to its tier. So tier 1 gives just 1 action, and tier 3 gives you 3 more options in combat.</p><p><a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>
SAKE │ Rainer Kaasik-Aaslav<p>Example workflow:</p><p>1. Start writing an NPC 1.<br>2. Make a list of all NPCs connected.<br>3. Decide that NPC 1 has a small estate. <br>4. Decide that noble estates and military villages should be a different colour on the map - revise everything.</p><p>Still no NPC 1.</p><p>5. Start writing an NPC 1. 😂🤣🙃</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>
Amini Allight<p>New article time! This week I'm going over the design of the weird, computers-only roll system I use in my tabletop RPG system Freehack</p><p>Read on if you want to learn what a from-scratch attempt at a resolution mechanic looks like: <a href="https://amini-allight.org/post/innovating-tabletop-resolution-mechanics" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">amini-allight.org/post/innovat</span><span class="invisible">ing-tabletop-resolution-mechanics</span></a><br><a href="https://mastodon.gamedev.place/tags/tabletop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tabletop</span></a> <a href="https://mastodon.gamedev.place/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://mastodon.gamedev.place/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgDesign</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>Work log for my RPG.</p><p>Wrote several monster stat blocks.<br>Added an optional rule for coinage.<br>Finished the alchemy item list.<br>Changed reward dice to luck dice, which you can gain by purposely failing a roll due to a character flaw.<br>Decided how monster hunting gear are tiered.<br>Added the ability for players to craft traps.</p><p><a href="https://mastodon.social/tags/ttrpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgs</span></a> <a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>Spent some time today defining a luck dice system for my TTRPG and thought about how I need more playtests.</p><p><a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>Playtest often because as designers, we are blind to how unclear, unintuitive, or difficult our own game is.</p><p><a href="https://mastodon.social/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a> <a href="https://mastodon.social/tags/rpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpgdesign</span></a> <a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>Spent time working on giving each item a tier, and I've started thinking about what makes each tier different.</p><p>Tier 0 are everyday tools turned militia weapons or things anyone can craft during the adventure.</p><p>Tier 1 is available during character creation, and when you are rewarded gear. These are the kinds of items a soldier would probably be given.</p><p>Tier 2 - Proper weapons and mounts from the nearest city. Things a knight would wield.</p><p>Tier 3 - Specialist?</p><p><a href="https://mastodon.social/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a> <a href="https://mastodon.social/tags/TTRPGCommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPGCommunity</span></a></p>
Chill The Eff Out<p>Demi-Weirdos | RPG Day | Pirate Fantasy TTRPG Writing</p><p>We have spells! We have abilities! Now let's talk about deities, demi-deities, and weirdos with cosmic power! Time for some world building!</p><p>Starting Now!</p><p><a href="https://www.twitch.tv/chilltheeffout" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/chilltheeffout</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://mastodon.social/tags/RPGs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPGs</span></a> <a href="https://mastodon.social/tags/Writing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Writing</span></a> <a href="https://mastodon.social/tags/TTRPGDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPGDesign</span></a> <a href="https://mastodon.social/tags/Canadian" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Canadian</span></a></p>
tyiart<p>useful mini stickers for your battle notes ⚔️ ✨ </p><p><a href="https://ko-fi.com/tyiart/shop/fordndlovers" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ko-fi.com/tyiart/shop/fordndlo</span><span class="invisible">vers</span></a></p><p><a href="https://mastodon.art/tags/dnd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dnd</span></a> <a href="https://mastodon.art/tags/dndart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dndart</span></a> <a href="https://mastodon.art/tags/dungeonsanddragons" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dungeonsanddragons</span></a> <a href="https://mastodon.art/tags/DungeonsDragonsOnline" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DungeonsDragonsOnline</span></a> <a href="https://mastodon.art/tags/dnd5e" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dnd5e</span></a> <a href="https://mastodon.art/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://mastodon.art/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://mastodon.art/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://mastodon.art/tags/HandmadeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HandmadeArt</span></a> <a href="https://mastodon.art/tags/handmade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>handmade</span></a></p>
Jace 🔥❤️‍🔥💖❤️<p>I've just designed a number of interesting shields for my TTRPG's gear list, and have now been thinking about traps.</p><p>I have mechanics for players to build traps, but we still have to see how intuitive it is.</p><p><a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgdesign</span></a></p>