Part II of my work on character sheet design. This week I show the benefits of a bit of forethought and get into #modalPlay.
@Homebrewandhacking i really like this. planning to play around with this soon, as i need to make adjustments to my weird personal A5E project, to make finding different kinds of info on multiple characters easier. this part might not need to be on the character sheet, but i'm considering doing "action economy" cheat sheets for the characters i'm running, as well.
It's a lot of effort but getting the set up right makes the game notably easier to run.
@Homebrewandhacking so much of my project is *about* streamlining processes & mechanics that the effort is...basically part of it. :)
@Homebrewandhacking also, gonna tag @Miniver, since this is a follow-up on a previous conversation.
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“Bob, a cunning fireweaver with a heart of gold” i.e. description and hook
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I gotta finish my blog post about FATE, obviously
The multimodal business is delicious and has me thinking about character sheets designed to use something like bullet journal “dutch doors”
It also has me thinking about how my re-designed Don’t Rest Your Head character sheet instructs the player to literally tear the sheet in half and give one side of it to the GM
DRYH allows for a lot of hacking! I have a couple of my own which I need to get into shape to post on Itch.
@Miniver @Homebrewandhacking i might need to play with this a little, tho probably not re: actually cutting pages, etc...
@cour13r5 @Miniver @Homebrewandhacking Makes me think in a literal and figurative way of "MOSAIC Strict", a manifesto for modular RPG rules. M.S.'s modular rules, explicitly not referencing other rule modules, would seem like a good fit for a modular character sheet.
I am skeptical about “modular” rules engines, but I would like to be wrong
not to traipse too far down the detour (really, tho, who am i to resist a rabbithole of any kind?) but the "meta" component of my current project will def be incorporating modular design/play/rite sensibilities.
@Homebrewandhacking Apologies, I may have missed the essence. The "Dutch Doors" Jonathan proposed suggests a modal style.
This is the link
Essentially, I'm teaching Advanced Fifth Edition to players (basically an upgrade to DnD) and I've had very good results with it.
I was doing character generation last night and it seemed to be working with a player for whom 5e and A5e rules explanations have previously been Charlie Brown's teacher.
The Dutch Door bit is there is a frame at the top of each sheet but the horizontal sections work separately but with a shared purpose.
@Homebrewandhacking That is a nice presentation of the how and why, with examples from your players' experience related to the sheet details for saving throws.
Nuuuu stahp!
@Homebrewandhacking "Charlie Brown's teacher!" That is a big difference in your player's experience with your approach over the "wa wa waaa" previous introductions.
Well, they said they'd got it this week but next week was a different story.
I co-wrote a modal play character sheet not a modular play character sheet.
@Miniver @Homebrewandhacking i really like how WOIN formalizes the "descriptor" as part of the character generation process.