I have scanned and uploaded a manual for #Symbolics S-Geometry from 1988: https://archive.org/details/symbolics-s-geometry-manual
"S-Geometry is an integrated system for creating, modifying, and storing 3D objects. It is window-based and consists of a 3D database and a 3D editor."
@surabax s-packages demo video for the curious
https://youtu.be/gV5obrYaogU
@surabax out of curiosity, do you happen to have the software? I'm occasionally uploading some pieces of history to archive as well, and it's depressing noticing the huge blackhole of computing history we have. I managed to upload a rare Pandromeda Transporter utility for Linux. Generative terrain with multifractal synthesis, by Ken Musgrave (sadly no longer among us). And many other items. Nendo for Solaris, 3DGO for Linux, others.
@ZerusMaximus Unfortunately I don't have this software, but I uploaded its descendant Izware Mirai to the Internet Archive.
@surabax others such as commercial hardware accelerated OpenGL drivers for Xfree86, by XiG Graphics, out of business it seems with ftp down. They made hardware accelerated drivers for Wildcat 6210,6220, 7210, 7220 cards, by Intense3D, later by Intergraph, finally 3Dlabs which also made the Oxygen cards, VP900 series and so on. It's impossible to find these things. Anyway, digital #preservation is a thing, and so is a #digitaldarkages