mastodon.ie is one of the many independent Mastodon servers you can use to participate in the fediverse.
Irish Mastodon - run from Ireland, we welcome all who respect the community rules and members.

Administered by:

Server stats:

1.8K
active users

#fkr

0 posts0 participants0 posts today

Hmm... Read a piece on #FKR and surveyed a number of 'systems' produced under that remit and noticed that the somewhat homebrewed version of #cairn that I run is basically #FKR with three stats and HP.

1. Roll your three stats. Assign at will.
2. Roll the HP.
3. Select an abandoned apprenticeship.
4. Determine a trait (positive)
5. Determine a trait (negative)
6. Roll social connection to world.
7. Gear.

The Into the Odd lineage of #NSR games really are the last stop before FKRtown.

"In the world of Sword & Backpack you are a young explorer just beginning a career of high adventure in a fantastic and dangerous land. You live in a vast kingdom of boundless and supernatural wonder, of busy cities and sleepy villages, of gloomy dungeons and haunted ruins..."

jamesthook.itch.io/sword-backp

#ttrpg
#nsr
#osr
#fkr
#swordandbackpack
#sword&backpack

itch.ioSword & Backpack: Reforged by JamesTHookA Tabletop RPG for the Story Driven Adventurer

"Why don't you fuck off and play #FKR?' is actually a really interesting question and I would answer that - one caveat aside - I kind of already do...

The caveat is that while I - as a GM - am comfortable with that level of abstraction, I recognise that players often benefit from having their characters be a bit more grounded.

I play Into the Odd, Cairn, and Liminal Horror because they're asymptotically close to FKR but provide a minimal amount of player-side grounding #NSR #osr

Replied in thread

@ruralgloom I wouldn't use Risus, why bother?, but I've run my SIX WORD RPG ("Describe characters. Roll dice. Gamemaster decides.") quite a lot. Often I'll write a few spot rules as we go, or have some game book on the table for lists of stuff. There's a lot of FKR (Free Kriegspiel Revival) "games" like that, too.

Works fine if you have players who engage with the world, not systems, and are willing to write and think about their characters.
#rpg #ttrpg #fkr #sixwordrpg

Where I introduce my newest project that is in the world, "Secrets of Arn."

This ambitious project is designed to capture how Blackmoor was and continues to played, honors the high trust environment, and turns a game into an experience. Plus, you get a sneak peak at the cover art!

flintlocksandwitchery.blogspot

#ttrpg
#fkr
#osr
#NSR
#hightrusttrad
#HighTrust

flintlocksandwitchery.blogspot.comSecrets of Arn  It is no secret that I prefer rules light games and the FKR style of play. I may not get chances play or run in those types of games often...

The time has come! Arsenic & Old Lace has been set free! This game is set during the age of sail (mid 15th century through the mid 20th century) with a dash of supernatural and mythos and a backdrop of the English Civil War (or any way during that time really).

It is inspired by Sword and Backpack and includes the ye olde invisible rulebook to assist the Storytellers with consistency and fairness.

jamesthook.itch.io/arsenic-old

#ttrpg
#fkr
#osr
#swordandbackpack
#ageofsail
#pirates
#cthulhu

itch.ioArsenic & Old Lace by JamesTHookSword and Backpack
Replied in thread

@zozo @harperrob I was mucking around with no-HUD D&D3 and Unknown Armies back in the day, but I actually came to #fkr from trying to hack PbtA to be more flexible. It’s cool to find likeminded people when you are doing something on the fringe. I don’t see this tiny community taking itself too seriously and they laugh at themselves a lot. But it’s so very obscure I’m buggered if I know why anyone would bother to write up why they think it sucks.

1/2 Trying to summarize #FKR (what I call #OARP) for purposes of an introductory document is surprisingly slippery. The problem is you have to address all these assumptions about how role-playing works that readers will project into the explanation. So I'm spending more words explaining what it *isn't* than on what it *is*.

@anttiki

Had to look up #FKR hard to tell how it is different than (or maybe it's just a part of) #OSR but maybe there's just too much baggage with the latter in socal media.

I love narrative based story style games

The thing that I found contributes the most to the narrative nature of play is a drama mechanic. That is. A tool where the players have some veto power over their fortune. Drama, Hero points, Bennies, Possibilities, inspiration, xp in some games all lend to player control.

In our local #ttrpg community there was a real nice, maybe even exceptional discussion on different types or movements of ttrpgs there are.

The tone of the discussion was curious and non-confrontational. We were mostly comparing the #fkr and #storygames movements / styles and contrasting them.

I was not familiar with #fkr before, so I got an introduction on them. And an option to join a oneshot game, which I took on immediately.

And I got another idea from that discussion as well /cont

Continued thread

I think this is due to there being an #FKR discord which, though undiscoverable, serves as a hub and clearing-house so all you ever see is blog-posts that draw on ideas and conversations that are invisible to outsiders. I suspect this is where all online niche interest is headed - Dark Forest Theory of the Internet and all... onezero.medium.com/the-dark-fo

OneZero · The Dark Forest Theory of the Internet - OneZeroBy Yancey Strickler

Occasionally, my groaning RSS feed-reader will spit out a piece about #FKR and I get excited. Not just because I think that's where I have been headed all along but also because trying to find out about FKR is a bit like Neo trying to find out about the Matrix in the first film. It's all allusions to ideas that seem settled and then you click the link and it leads to a half-finished systemless critical hit table.