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Doing some preliminary brainstorming for resurrecting Rowan, my C64 game.

I want to use the REU for its DMA engine, to handle animations. I might as well make it a disk game, and have it load everything into REU extended memory for speed.

The best C compiler for C64 is currently Calypsi, so I'll use that. Might as well rewrite the core engine entirely if I'm going to make it use the REU.

I'm happy with the tileset I paid for, so that's taken care of. I just need to pay someone to make player and enemy sprites, and someone else to make SID music.

I definitely want to reuse as much code as I can. Don't reinvent any wheels. But I do need DMA-enabled versions of memset() and memcpy().

Alanna

@mos_8502 This is good to hear! I'd be happy to help out with some sprite work, I'm decent enough with low res pixel art. It depends what you're looking for though.

@kelpana Well, the tileset I bought comes with some basic sprites, maybe you could jazz them up a bit? How familiar are you with C64 sprite limitations?

@kelpana Here's a screenshot of the sprites I licensed.

@kelpana I have full usage rights, including modification (which has to happen anyway to draw them in C64 graphics). So there's no worry there. I just think that the sprites should be a bit more unique.

@mos_8502 well, I have been messing with C64 sprites since 1992 so I think I am familiar enough. I guess it depends if you want any layering or direction choosing the two Multi Colors to best fit the game.

@mos_8502 sure, if you want me to take a subset and throw together some examples, e-mail (I think you have my email address) me a non compressed version of a one or two strips from the sheet and I'll throw together a couple of ideas for you to review.