I got my #LD57 entry, "Lovely, Dark and Deep", finished and submitted on time last night. I thought at the end of day 2 when I had no artwork done I wasn't going to finish, but I did it, I produced a passable game. Approx 35 hours I spent on it overall.
I'm not actually too happy with it tbh. I think it looks good, and sounds good, nice mood and all that, but the controls (such as they are) are janky, the gameplay is weird and too dependent on randomness, and there is not enough content. I should have just made it a visual novel, casual adventure type thing instead of cards and survival stuff. I'm not very good at the game design element of #GameDev...
I do like that I got to use my dialogue graph editor, #Digression, again, and it mostly worked great for scripting the interactions. I can see a few things that need improving though.
I also leaned really heavily on tweens and simple property-based animations, and I think that worked really well, I only had to animate one thing by hand.
Also also I implemented a lot of stuff as resources in Godot, and taking that approach from the start helped with creating variations of things quickly.
...though it was still a mess of course, and a bunch of the functionality implied by the resources ended up not being implemented in the scramble.
Anyway, good jam and I'm looking forward to playing some games!
@hyperlinkyourheart Can you share the link to the submission page?
@hyperlinkyourheart It looks and sounds pretty good. I think you should have stuck to mouse controls, though.
@samerion Aye that would have been better alright