Came across Seymour Papert's "Teaching Children Thinking" essay:
https://citejournal.org/volume-5/issue-3-05/seminal-articles/teaching-children-thinking]
(thanks @ColinTheMathmo for the better link)
It captures almost exactly my philosophy of education, teaching, computing, and so on.
I want to quote so much of it! Here's just one:
"The purpose of this essay is to present a grander vision of an educational system in watch technology is used not in the form of
machines for processing children but as something the child himself will learn to manipulate, to extend, to apply to projects, thereby gaining a greater and more articulate mastery of the world, a sense of the power
of applied knowledge and a self-confidently realistic image of himself as an intellectual agent."
I'm surprised at how the article -- from 1971! -- describes so many of the programming-like things available today. So much of the play-oriented things we have now -- games like Robot Turtles, various robots that do path-following things -- are exactly what they were doing over half a century ago.