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#gamedesign

40 posts22 participants3 posts today
Julie Normann BjørnskovThe cover art for Escape the Boardgame. It's coming out soon to <a href="https://pixelfed.social/discover/tags/playdate?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#playdate</a> on <a href="https://pixelfed.social/discover/tags/catalog?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#catalog</a> <br> <br> <a href="https://pixelfed.social/discover/tags/art?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#art</a> <a href="https://pixelfed.social/discover/tags/coverart?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#coverart</a> <a href="https://pixelfed.social/discover/tags/gamedesign?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#gamedesign</a> <a href="https://pixelfed.social/discover/tags/games?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#games</a> <a href="https://pixelfed.social/discover/tags/indiegame?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#indiegame</a> <a href="https://pixelfed.social/discover/tags/illustration?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#illustration</a>
jesterchen42<p>The challenge is to choose 20 games that greatly influenced you.</p><p>One game per day, for 20 days. No explanations, no reviews, no particular order.</p><p><a href="https://social.tchncs.de/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a>​<br><a href="https://social.tchncs.de/tags/retrogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogame</span></a>​<br><a href="https://social.tchncs.de/tags/videogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogame</span></a>​<br><a href="https://social.tchncs.de/tags/gamingart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingart</span></a>​<br><a href="https://social.tchncs.de/tags/gamingcommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingcommunity</span></a>​<br><a href="https://social.tchncs.de/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>​<br><a href="https://social.tchncs.de/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevelopment</span></a>​<br><a href="https://social.tchncs.de/tags/gamingindustry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingindustry</span></a>​<br><a href="https://social.tchncs.de/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a>​<br><a href="https://social.tchncs.de/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a>​<br><a href="https://social.tchncs.de/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p><p>Day 2<br>Duke Nukem 3D</p>
Digital Mark λ ☕️ 🕹 🙄<p><span class="h-card" translate="no"><a href="https://dice.camp/@kellshaw" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>kellshaw</span></a></span> I try to put in there the stuff I actually need to know in a game. So, specifics on how to handle skills, magic, some hints for designing wilderness, towns, dungeons, events and wanderers. Tables for naming things. Law &amp; order system is vital in my games.</p><p>I figure anyone reading that far into an RPG knows how to GM more or less, but they need genre-specific help.</p><p><a href="https://appdot.net/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://appdot.net/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a></p>
Gaming Against Violence<p>🚀 Our 18th annual game design challenge has launched!</p><p>💬 Topic: <a href="https://games.ngo/tags/Communication" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Communication</span></a></p><p>📆 Submit ideas by March 24th</p><p>⭐ $10,000 in cash prizes<br>⭐ Critiques for all Finalists</p><p>🎮 Please boost to reach <a href="https://games.ngo/tags/gamedevs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevs</span></a>, <a href="https://games.ngo/tags/designers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>designers</span></a>, <a href="https://games.ngo/tags/artists" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>artists</span></a>, <a href="https://games.ngo/tags/writers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>writers</span></a>, <a href="https://games.ngo/tags/composers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>composers</span></a>, and more.</p><p>🧡 Presented by an award-winning <a href="https://games.ngo/tags/nonprofit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nonprofit</span></a> program producing videogames for <a href="https://games.ngo/tags/violence" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>violence</span></a> <a href="https://games.ngo/tags/prevention" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>prevention</span></a> since 2008.</p><p>Details, rules, communication resources at the contest website.</p><p>🌐 <a href="https://communicating.games" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">communicating.games</span><span class="invisible"></span></a> </p><p><a href="https://games.ngo/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://games.ngo/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://games.ngo/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://games.ngo/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://games.ngo/tags/gamejam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamejam</span></a> <a href="https://games.ngo/tags/nonprofit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nonprofit</span></a> <a href="https://games.ngo/tags/education" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>education</span></a> <a href="https://games.ngo/tags/edtech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>edtech</span></a> <span class="h-card" translate="no"><a href="https://programming.dev/c/gamedev" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>gamedev</span></a></span></p>
Ki3 Games | Seed of Life 🌱🐺<p>Weekend time means Seed of Life time! ✨<br>Currently still working on the dungeon, so let Hope show you around 🐺</p><p><a href="https://mastodon.social/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.social/tags/trailertuesday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>trailertuesday</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/gameart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameart</span></a> <a href="https://mastodon.social/tags/gameplay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/zelda" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zelda</span></a> <a href="https://mastodon.social/tags/zeldalike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zeldalike</span></a> <a href="https://mastodon.social/tags/metroidvania" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>metroidvania</span></a> <a href="https://mastodon.social/tags/adventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventure</span></a> <a href="https://mastodon.social/tags/gamecube" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamecube</span></a> <a href="https://mastodon.social/tags/ps2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ps2</span></a> <a href="https://mastodon.social/tags/nintendo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nintendo</span></a> <a href="https://mastodon.social/tags/madewithunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithunity</span></a> <a href="https://mastodon.social/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/wolf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wolf</span></a> <a href="https://mastodon.social/tags/bird" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bird</span></a> <a href="https://mastodon.social/tags/cute" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cute</span></a> <a href="https://mastodon.social/tags/puzzle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzle</span></a> <a href="https://mastodon.social/tags/exploration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>exploration</span></a> <a href="https://mastodon.social/tags/action" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>action</span></a> <a href="https://mastodon.social/tags/actionadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>actionadventure</span></a></p>
jesterchen42<p>The challenge is to choose 20 games that greatly influenced you.</p><p>One game per day, for 20 days. No explanations, no reviews, no particular order.</p><p><a href="https://social.tchncs.de/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a>​<br><a href="https://social.tchncs.de/tags/retrogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogame</span></a>​<br><a href="https://social.tchncs.de/tags/videogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogame</span></a>​<br><a href="https://social.tchncs.de/tags/gamingart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingart</span></a>​<br><a href="https://social.tchncs.de/tags/gamingcommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingcommunity</span></a>​<br><a href="https://social.tchncs.de/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>​<br><a href="https://social.tchncs.de/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevelopment</span></a>​<br><a href="https://social.tchncs.de/tags/gamingindustry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingindustry</span></a>​<br><a href="https://social.tchncs.de/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a>​<br><a href="https://social.tchncs.de/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a>​<br><a href="https://social.tchncs.de/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p><p>Day 1<br>Team Fortress (Quake version!)</p>
Lawrence Pritchard Waterhouse<p>The challenge is to choose 20 games that greatly influenced you.</p><p>One game per day, for 20 days. No explanations, no reviews, no particular order.</p><p><a href="https://ioc.exchange/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a>​<br><a href="https://ioc.exchange/tags/retrogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogame</span></a>​<br><a href="https://ioc.exchange/tags/videogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogame</span></a>​<br><a href="https://ioc.exchange/tags/gamingart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingart</span></a>​<br><a href="https://ioc.exchange/tags/gamingcommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingcommunity</span></a>​<br><a href="https://ioc.exchange/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>​<br><a href="https://ioc.exchange/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevelopment</span></a>​<br><a href="https://ioc.exchange/tags/gamingindustry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingindustry</span></a>​<br><a href="https://ioc.exchange/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a>​<br><a href="https://ioc.exchange/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a>​<br><a href="https://ioc.exchange/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p><p>Day 20<br>Clinical Trial<br><a href="https://homieshouse.itch.io/clinical-trial" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">homieshouse.itch.io/clinical-t</span><span class="invisible">rial</span></a></p>
Pixelkabinett<p>An entire day wasted with calculating lightmaps. One of these days I'll have to upgrade my hardware! <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/mazestalker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mazestalker</span></a> <a href="https://mastodon.gamedev.place/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p>
Weary Wulf<p>[P] This is why the world's more civilised places have retired the likes of ECT/ICT and ABA. It juat doesn't stick. Anyone who's had these horrors enacted upon them suffers brain damage later on. It can affect motor control, reasoning, memory, and so on. This is because the processes used to bring about the result of that self-delusion are incredibly damaging. The "lucky" ones can get away with "just" cPTSD. It's really that bad, yes.</p><p><a href="https://mastodon.social/tags/psychology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psychology</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p><p>-3</p>
Weary Wulf<p>[P] The mind is willing to lie if it finds itself in a situation it finds upsetting. The brain has a remarkable capacity for self-delusion—at least, for a time. This state of self-delusion can even appear "healthy" as the processes of the brain are doing what they think is necessary to make the suffering end. It can make brainwashing seem effectice initially, but all it really does is lead to long-term poor heapth and trauma. Hardly ideal.</p><p><a href="https://mastodon.social/tags/psychology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psychology</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p><p>-2</p>
Weary Wulf<p>[P] On the flipside, Neurodiver was exactly what the doctor ordered.<br>[S] Hooray for healing minds! My favourite thing to do!<br>[P] As incredible as it is, though? That ending is... mh. It's something I see in media a lot and it's based upon deeply flawed older studies that pseudosciency types have clung to. That happens, sometimes. Phrenology was a thing for a depressingly long time. Anyway, the issue is with merging—it never works.</p><p><a href="https://mastodon.social/tags/psychology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psychology</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p><p>-1</p>
Weru<p>Started working on a new sci-fi OSE setting. Did a blog about it for folks that might be interested.</p><p><a href="http://wulfwaldrpg.blogspot.com/2025/03/new-project-sc-fi-ose-setting-with.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">wulfwaldrpg.blogspot.com/2025/</span><span class="invisible">03/new-project-sc-fi-ose-setting-with.html</span></a></p><p><a href="https://dice.camp/tags/Bri" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bri</span></a>-Fi <a href="https://dice.camp/tags/scifi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scifi</span></a> <a href="https://dice.camp/tags/OSR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OSR</span></a> <a href="https://dice.camp/tags/OSE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OSE</span></a> <a href="https://dice.camp/tags/OldSchoolEssentials" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OldSchoolEssentials</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://dice.camp/tags/showyourwork" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>showyourwork</span></a> <a href="https://dice.camp/tags/osrArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>osrArt</span></a></p>
Lawrence Pritchard Waterhouse<p>The challenge is to choose 20 games that greatly influenced you.</p><p>One game per day, for 20 days. No explanations, no reviews, no particular order.</p><p><a href="https://ioc.exchange/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a>​<br><a href="https://ioc.exchange/tags/retrogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogame</span></a>​<br><a href="https://ioc.exchange/tags/videogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogame</span></a>​<br><a href="https://ioc.exchange/tags/gamingart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingart</span></a>​<br><a href="https://ioc.exchange/tags/gamingcommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingcommunity</span></a>​<br><a href="https://ioc.exchange/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>​<br><a href="https://ioc.exchange/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevelopment</span></a>​<br><a href="https://ioc.exchange/tags/gamingindustry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingindustry</span></a>​<br><a href="https://ioc.exchange/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a>​<br><a href="https://ioc.exchange/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a>​<br><a href="https://ioc.exchange/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p><p>Day 19<br>To the Moon<br><a href="https://en.wikipedia.org/wiki/To_the_Moon" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">en.wikipedia.org/wiki/To_the_M</span><span class="invisible">oon</span></a></p>
High School Days<p>Here, you can download the beta version of the upcoming release, 0.21 which, is a semi-completed version of the game, although, some content might change.</p><p>We ask for your help to verify that there are no errors, we didn't found any, but just to be sure.</p><p>If you are a Chloe-level Patreon or higher, please go to: <a href="https://thehighschooldays.com/betaversion/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">thehighschooldays.com/betavers</span><span class="invisible">ion/</span></a> </p><p>Remember, we recommend using a separate Save game after playing this version, since, if any problem is found, the content could change.</p><p>If you are a lower level or aren't our Patreon, please wait a few days until the public release. It should be just a couple of days to go.</p><p>⭐ Favorite |🔁 Reply | 🔃 Boost to support the development of our game!</p><p><a href="https://c.im/tags/CommunityCreativity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CommunityCreativity</span></a> <a href="https://c.im/tags/GamerFlirt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamerFlirt</span></a> <a href="https://c.im/tags/VisualNovel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VisualNovel</span></a> <a href="https://c.im/tags/Indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indiedev</span></a> <a href="https://c.im/tags/Art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Art</span></a> <a href="https://c.im/tags/Drawing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Drawing</span></a> <a href="https://c.im/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://c.im/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://c.im/tags/GameDevelopers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopers</span></a> <a href="https://c.im/tags/VNDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VNDev</span></a> <a href="https://c.im/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://c.im/tags/Release" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Release</span></a> <a href="https://c.im/tags/BetaVersion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BetaVersion</span></a></p>
alxd ✏️ solarpunk prompts<p><a href="https://writing.exchange/tags/solarpunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solarpunk</span></a> <a href="https://writing.exchange/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> "Why we fight" is launching a crowdfunding campaign in less than 30 minutes at <a href="https://www.backerkit.com/c/projects/stop-drop-roll-games-studio/why-we-fight-a-solarpunk-narrative-ttrpg/launch_party" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">backerkit.com/c/projects/stop-</span><span class="invisible">drop-roll-games-studio/why-we-fight-a-solarpunk-narrative-ttrpg/launch_party</span></a> </p><p>I have very mixed feelings about the focus on violence, but I'm curious of their community-building aspect. Maybe finally someone got it right?</p><p>Let's see how they designed it...</p><p>EDIT: Playtest available at <a href="https://www.sdrgames.studio/products/why-we-fight-playtest-kit" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">sdrgames.studio/products/why-w</span><span class="invisible">e-fight-playtest-kit</span></a></p><p><a href="https://writing.exchange/tags/gameDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDesign</span></a> <a href="https://writing.exchange/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a></p>
Weary Wulf<p>[P] This is super-interesting considering my recent yammering about higher Dark Triad scores correlating with a love of acts of cruelty in video games (Monster Hunter with cries of pain and limping, et al):</p><p><a href="https://www.sciencedirect.com/science/article/abs/pii/S019188691730702X" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">sciencedirect.com/science/arti</span><span class="invisible">cle/abs/pii/S019188691730702X</span></a></p><p><a href="https://mastodon.social/tags/psychology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psychology</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p>
Weary Wulf<p>[P] I wish there were more games like Omno. Unusual aesthetics paired with interesting gameplay mechanics where I'm never exoected to murder. Subnautica: Below Zero is another great example of this. But these games are such an impossibly rare treat. I have money to spend on games but not much to spend it on! And it feels like that's more true now than ever. The '90s were full of weird aesthetics coupled with no-killing gameplay, where'd rhat go?</p><p><a href="https://mastodon.social/tags/psychology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psychology</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p><p>-9</p>
Weary Wulf<p>[P] What this suggests is that there's a massive untapped market that exists in the lower levels of DT scores. At the moment, moatly only cozy games, puzzle games, and cozy puzzle games exist for that market. If you think about it, though, there's a lot of gameplay styles and aesthetics that'd appeal to this unseen demographic, providing them with experiences they never otherwise have the chance to enjoy. Isn'r it worth exploring?</p><p><a href="https://mastodon.social/tags/psychology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psychology</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p><p>-6</p>
François·6po<p><a href="https://ludosphere.fr/tags/JDR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JDR</span></a> <a href="https://ludosphere.fr/tags/GameDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDesign</span></a> <br>Quand on parle du jdr Ambre, adapté des romans de Zelazny, on évoque surtout son fonctionnement Diceless que j'aime énormément<br>On parle moins souvent de la gestion des PNJ issus des romans<br>Dans Ambre, pour chaque perso des romans le MJ dispose de plusieurs statblocks très différents, selon le rôle qu'il veut donner à ce PNJ dans sa campagne<br>Je trouve l'idée brillante et elle pourrait être utilisée pour d'autre cadre de jeu, surtout pour du bac-à-sable.</p>
Weary Wulf<p>[P] It also fascinates me that neurodivergence has a causitive relationship with a lower DT score, too. The most research has been done into autism, but it's suggested it applies to ADHD at least aswell. I find that interesting, but also exactly what I'd expect. Hiverarchy is "Us" vs. others by its nature, and neurodivergence doesn't fit into hiverarchy due to basing their perception of evil around immorality and cruelty inatead of dissimilarity.</p><p><a href="https://mastodon.social/tags/psychology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>psychology</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p><p>-5</p>