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#gamedevelopment

7 posts7 participants0 posts today

We're still waiting on the SVN to be foxed so we can work on Mushroam some more.

In the meantime, I had a look at my RPG's abilities to make some of the more niche ones more widely applicable to adventure scenarios.

Microsoft is laying off around 9,000 people, and many of those cuts are expected to hit Xbox, with games being canceled and studios closed. @aftermath.site's Riley MacLeod takes a look at some of the industry veterans who have been caught in this decision: Matt Firor, who leaves Microsoft-owned Zeinmax after more than 18 years and started making games in the 1990s; Jon Knoles, who began his career working on "Indiana Jones and the Last Crusade" in 1991; Gregg Mayles, who was hired by Rare in 1989, and many more. "When [Microsoft gaming CEO] Phil Spencer writes in his layoff justification that 'we would not be where we are today without the time, energy, and creativity of those whose roles are impacted,' the people he’s speaking of weren’t just foundational to Microsoft, but to some of gaming’s earliest characters, studios, and systems.

flip.it/f_a3-c

flip.it · Microsoft Layoffs Signal Video Game Industry Brain Drain - AftermathMultiple industry veterans have left Xbox in the wake of layoffs

Do any #gamedevelopment veterans have advice for pitching to publishers?

Our game is being developed on a shoestring budget, but we recently transitioned into a phase where we're working primarily on new characters and new levels since the core systems are complete.

Next is to get the word out.

Since I'm (professionally) new to this industry, I'd love guidance on getting the game in front of people without having to rent a booth at PAX.