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#ecs

2 posts2 participants0 posts today

"Cybersecurity researchers have demonstrated an "end-to-end privilege escalation chain" in Amazon Elastic Container Service (ECS) that could be exploited by an attacker to conduct lateral movement, access sensitive data, and seize control of the cloud environment.

The attack technique has been codenamed ECScape by Sweet Security researcher Naor Haziz, who presented the findings today at the Black Hat USA security conference that's being held in Las Vegas.

"We identified a way to abuse an undocumented ECS internal protocol to grab AWS credentials belonging to other ECS tasks on the same EC2 instance," Haziz said in a report shared with The Hacker News. "A malicious container with a low‑privileged IAM [Identity and Access Management] role can obtain the permissions of a higher‑privileged container running on the same host."

Amazon ECS is a fully-managed container orchestration service that allows users to deploy, manage, and scale containerized applications, while integrating with Amazon Web Services (AWS) to run container workloads in the cloud."

thehackernews.com/2025/08/rese

Press release: We, the developers at EntwicklerX, have just released our first game for classic Amiga computers: Dodge These Balls. In this mini-game, you have to dodge the grey balls for as long as possible with a red ball. These balls increase in number from time to time, making the game more difficult and inevitably ending in a collision. The longer you last, the more points you get.

amiga-news.de/en/news/AN-2025-

Replied in thread

@th0ma5 Supporting n-polygonal faces, polyline graphs (i.e. meshes with only edges, but without faces) and improving sparse nD attrib storage are exactly the reasons why I haven't publicly released my "new" mesh impl yet and why I started refactoring it in/since 2019, after (and because) I created thi.ng/ecs, which I was going to use as backend for it. This ECS implementation uses thi.ng/sparse-set to store sparse attributes (components) in a dense manner and also supports memory mapped components to enable zero-copy updates and direct passing of buffers to WASM/WebGL/WebGPU. The thi.ng/soa, thi.ng/vector-pools and thi.ng/simd are all packages which exist for similar purposes (originally/indirectly also created for this mesh project). At this point, I'm having several open redesigns & reimpls for both the ECS and the mesh, incl. versions in Zig...

Not quite sure what your reference to Postgres is about in this context, but I'm intrigued. Are you thinking about massively detailed meshes and/or external storage of swathes of attribs/metadata?

thi.ng/ecsEntity Component System based around typed arrays & sparse sets
Continued thread

Reflecting some more on the Sketchpad & ECS parts of this talk: SideFX Houdini organizes all geometry data in similar vertical silos of points, vertices, edges, faces, prims, each with component IDs, each with its own group of native and user-defined attribs, and with similar powerful "omniscient" visibility/access from anywhere. That structure makes VEX SOPs akin to "systems" in an ECS setup and the handling/scripting itself very fun & powerful. The GUI also provides spreadsheet views of the geometry (again similar to e.g. what FLECS provides for debugging). Considering the age of Houdini, I think this approach is notable...

Blender's BMesh Radial Mesh implementation[1] is more traditional OOP structured, but the core idea of "discs" (aka bi-directional circular lists) of pointers to vertices & edges now seems somewhat relevant to some Sketchpad ideas too. Also a reminder that I really need to find/make time to update & release my own mesh implementation (from 2018) combining ideas from both Houdini & BMesh... It's already been a year (again) since I last talked about & touched it... 😱

[1] developer.blender.org/docs/fea

developer.blender.orgBMesh - Blender Developer Documentation

I’ve been doing object-oriented programming since 1994. Now, 30+ years later, I’m starting to question the #oop approach. Not because it’s bad, I find it a great structure, and matches my way of thinking, but when it comes to raw performance, things like cache locality and memory layout starts to matter more and more. So I might look into #ECS and other data-oriented designs to see what they offer. Not to make anything specific, but I just need to know. 😄

Ho finalmente terminato il refactoring del progetto, dal più classico dei #GameLoop ad un'avanzata e nuova architettura #ECS.

Per arrivare a ciò, ho scritto e pubblicato una piccola libreria: una mia personalissima implementazione dell'architettura ECS in #TypeScript.

Qui il repository, per gli interessati: github.com/Byloth/micro-ecs

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Nulla di definitivo, ancora, eh!
Può esser ancora migliorato e ottimizzato ulteriormente!

É tutto ancora in divenire...
Stay tuned! 😉

J Nat Prod. 2022 Jan 28;85(1):176-184. doi: 10.1021/acs.jnatprod.1c00946. Epub 2022 Jan 10.

+++ #Cannabinoids +++

Block Cellular Entry of SARS-CoV-2 and the Emerging Variants

Richard B van Breemen 1, Ruth N Muchiri 1, Timothy A Bates 2, Jules B Weinstein 2, Hans C Leier 2, Scotland Farley 2, Fikadu G Tafesse 2
Affiliations Expand
PMID: 35007072 PMCID: PMC8768006 DOI: 10.1021/acs.jnatprod.1c00946

#Corona #Cannabis #Cannabinoide #Endocannabinoidsystem des Menschen [#ECS] #WEEDMoB #Streeck

I'm trying my hand at ECS with a small Godot + Flecs game project. It's like having my brain on training wheels. My head is full of shortcuts to OOP because experience, it's so hard and slow to think in ECS terms. Feels like I'm learning to code again, unwinding the paths I have walked my whole professional life, slowly grasping the concepts. This is normal or I'm just getting old?

#gamedev#godot#ecs

What is Past is Prologue:
#Paleoclimate constraints on #ECS Equilibrium #ClimateSensitivity #GreenhouseGas sensitivity of Earth's #Climate

First of 3 papers this summer.

My career trajectory has been building towards using past climate archives to narrow the possibilities of future climate. But it is HARD. And computationally expensive.

The next two papers of this project will rule out some high and low sensitivity simulations using Past Climate (Proxy) archives and Data Assimilation. Those should be out in preprint in the next couple of months.

We hope this project (first to constrain earth climate sensitivity using coupled atmosphere-ocean earth system models) will be streamlined in the future and applied widely.

essopenarchive.org/users/92167

ECS unveils new AMD-powered mini PCs at Computex 2025

The ECS Liva Z8 Plus isn’t the only new AMD-powered mini PC that ECS introduced at Computex this week. While the Liva Z8 Plus has an AMD Strix Point processor the new Liva Z10 Plus has a slightly lower performance Krackan Point chip. The Liva Z6 Plus, meanwhile, is said to support AMD Ryzen 7000 and Ryzen 8000 series mobile processors.

Folks looking for a little more performance can also […]

#computex2025 #ecs #ecsLiva #ecsLivaOnePro600 #ecsLivaZ10Plus #ecsZ6Plus #miniPc

Read more: liliputing.com/ecs-unveils-new

ECS debuts Liva Z8 Plus mini PC with AMD Strix Point at Computex

The ECS Liva line of computers are small form-factor desktops that range in size from models that can fit in the palm of your hand to larger, slim system that look like they’d be right at home next to a cash register or attached to the back of a monitor.

Ahead of this week’s Computex show in Taiwan, ECS announced plans to show off several new models, but the company didn’t provide many […]

#computex2025 #ecs #ecsLiva #ecsLivaZ8Plus #miniPc

Read more: liliputing.com/ecs-debuts-liva