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#videogamepreservation

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GamesRadar: Sonic fans are leading the charge on a new preservation tool that can help give any Xbox 360 game a native PC port. “…this new tool, called XenonRecomp, simply gives fan developers a path to creating PC versions of Xbox 360 games. As the GitHub page explains, it ‘converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.’ It’s not magic – you […]

https://rbfirehose.com/2025/03/06/gamesradar-sonic-fans-are-leading-the-charge-on-a-new-preservation-tool-that-can-help-give-any-xbox-360-game-a-native-pc-port/

ResearchBuzz: Firehose | Individual posts from ResearchBuzz · GamesRadar: Sonic fans are leading the charge on a new preservation tool that can help give any Xbox 360 game a native PC port | ResearchBuzz: Firehose
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mastodon.social/@jrychter/1140

this reminded me of a really niche issue in #VideoGamePreservation... It used to occasionally be a thing for devs releasing freeware to put the download link behind an ad-supported redirect link, sometimes a series of nested ad-supported redirect links, with the idea being that they could earn a few cents from the click-through since they weren't charging for the game.

(I think this was mainly a thing with pirate sites tbh, but I've seen it a handful of times when looking for old VNs from the actual developer's blog.)

But of course those redirect sites that would pay you for ad views are dead now, and a lot of devs are no longer active to update download links. So you can end up with the situation where the download link is probably still live and working, but the game is still lost because the redirects are broken.

MastodonJan Rychter (@jrychter@mastodon.social)Attached: 1 image For everyone who thought link shorteners were a good idea. The lesson here is that if you don't own it, it will undergo enshittification. Even if it looks cool today. Posting your blog articles on Substack? Telling people to use Bluesky or Threads? Enshittification is only a matter of time. I'm not sure why most people never learn the lesson.

Eurogamer: Games preservation took steps forward in 2024 – but still has a long way to go. “While games preservation has been largely a product of passionate hobbyists, the call to professionalise the field is gaining traction as organisations such as the Embracer Group Archive and the Video Game Heritage Society fill the gap between the hobbyists and the game industry. Working with […]

https://rbfirehose.com/2025/02/05/eurogamer-games-preservation-took-steps-forward-in-2024-but-still-has-a-long-way-to-go/

In the rarely used #GoodNews category of #VideoGamePreservation, Epic Games has granted the Internet Archive permission to archive old versions of #UnrealEngine and #UnrealTournament and make them available to anyone who wants them… for #FREE! It may be a small step in the wide-ranging universe of outmoded #videogames, but it is a step! Take heed, publishers hoarding old games!! #RetroComputing #tech mjtsai.com/blog/2024/11/22/unr

mjtsai.comMichael Tsai - Blog - Unreal on Internet Archive

I've always loved #GOG. Now I love them even more: "It starts with 100 games for which GOG's own developers are working to create current and future compatibility, keeping them DRM-free and giving them ongoing tech support, along with granting them a 'Good Old Game: Preserved by GOG' stamp."
#RetroGaming #VideoGamePreservation #GoodOldGames #PreservedByGOG
arstechnica.com/gaming/2024/11

Ars Technica · GOG’s Preservation Program is the DRM-free store refocusing on the classicsBy Kevin Purdy

Good whatever time it is everyone. Daylight Savings Travesty is horrific and should be abolished.

Meanwhile, this type of crap is going on:
gizmodo.com/feds-say-you-dont-

And for some reason, despite Finland, Denmark, Sweden, Poland, Germany, and the Netherlands having enough signatures MONTHS AGO, this has stalled.

"But topic X is more important" folks if people aren't even going to sign for something as easily passed as protection of video games, how the heck do you think they're gonna sign for something like "protection of people's lives?"

Sign here:
eci.ec.europa.eu/045/public/#/

Folks outside the EU: tell your EU friends to do something.
(Also: tell them to sign on OTHER important petitions.)

Gizmodo · Feds Say You Don’t Have a Right to Check Out Retro Video Games Like Library BooksThe U.S. Copyright Office denied an exemption from the DMCA to allow gaming historians to access out-of-print games they can’t legally get.

I was just informed of this action, which states:
---
Objectives

This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state.

Specifically, the initiative seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher.

The initiative does not seek to acquire ownership of said videogames, associated intellectual rights or monetization rights, neither does it expect the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state.
---
citizens-initiative.europa.eu/

#videogamepreservation
(Horrible hashtag. Help me find a better one (: )

citizens-initiative.europa.euInitiative detail | European Citizens' Initiative

Recently, I had a fantastic video game preservation-session, with @r2gf and Eléonore Bernard (media conservator) from the @SVGA_ch, and Ralph Michel (time-based media conservator). Thank you very much!

I got hold of a handful of 5.25" floppy disks for the Commodore 64 and some audio-cassettes which hold program code for the TI-99/4A. The storage media were provided by Laro Schatzer, the programmer of Robox, a German graphic adventure for the C64 from 1986.

For both media formats, we had to gather some basic knowledge, since the process is not straightforward and depends a lot on hardware and software. This was especially interesting in the case of the cassettes, where we had to figure out, how TI-99/4A binary data is encoded in audio waves. As part of that process, we actually listened to the audio to figure out if it "sounds" right. The great technical documentation by Thierry Nouspikel helped as well to gain a more profound understanding of the system at hand.

Next up: chopping up the 40GB of digitized audio into program-chunks and extract the source code, written in BASIC!

- unige.ch/medecine/nouspikel/ti
- github.com/dimhoff/ti99_4a_tap